I'll try to say this as quietly as possible, just as a gentle reminder:
(( All of the gas-giants in out solar-system have rings. And each has quite different types of rings, too. ))
Not all of them your confusing planetary rings with lunar orbital fields which are totally different things. lunar orbital fields while may contain small debris clouds which form rings, but get their names from the fact that they also contain small moons as well, are not visible through telescopes because they aren't dense enough to see with the naked eye.
End of my astronomy lesson.
But the point is we need better looking planets and I think a texture wrapping on the planetary atmospheres would give that desired result. also aside from being aesthetically pleasant this is actually more realistic as you cant see through the atmospheres of most planetary bodies in the real universe anyway. I know talking about realism in a video game is subject to public opinion, but really it just looks better if it is more similar to the real thing.
Also another side point I think needs to be addressed. If you have ever spent time exploring the solar systems of the current game, you may have realized sometimes the planets will change colors as you approach them. as well they will appear at distances that really you shouldn't be able to even see them at all, IE the next solar system away from you. well, this is due to the fact that the game doesn't currently discern draw distance into rendering visual element, but fixing that can be tricky. and if done right will let us be able to better navigate and see visually what planets are at distance. without having to refer to the map menu for clarity. and textures would be rendered in such a way that this mite be fixed, it would render the lighting color first, and the texture over that. so if its done that way it would let us see it at distance.
If scheema did a way to generate the planets a bit more realistically, IE certain planet types only generating in certain orbital planes. then adding in orbital types for sub objects like moons, then maybe this would eventually lead to true orbits of objects that actually move around the planes as they would be expected to. but all that may take additional updates exclusively for them later. for now, I suggest we focus on what can be fixed now.