Well, I think I understand where it is going, somehow, whatever...
I think, Puck thinks of some kind of active shielding, that\'s activated like a weapon, and only draws energy while active/shield button is held.
Let\'s just call it \"manual deflector\". Not as advanced like in currently distributed and well known sci-fi franchises, so no scanning of incoming stuff, no cumputing, no sequencing of coils or whatever, no pew, just this additional icon in the hotbar. Perhaps directionally limited, so another player could hop in the shield control block and change the deflector direction by turretly aiming, so the pilot wouldn\'t be mentally overwhelmed by navigating, pewing, deflecting and tacticaly thinking, breathing, blinking, bio-stuff,...
Or with that, what i understood about the upcoming shield system, directional control blocks for each facing, and even groups, so one could, if further refined/modified, manually activate front or left or whatever facing, when needed (in case of incoming asteroids, for example).
But i like as well the Idea of making damage bleed through the shields, if below a certain percentage, even combined with a capacitor-like recharge-curve, so the lower she shield integrity, the higher it\'s recharge rate. 5 Tau-thingy^^ (I thingk in eve are shields quite similar)
Summa summarum whateverum:
-So either shields with bleed-through-effect and adaptive recharge curve, or
-Manual, active, hexadirectional shielding, one button for each cube-face.
-Or more simple omnidirectional, just hit the button, and you\'re more or less invulnerable, as long you have energy/or the shield is depleted/both. This would need lots of fine tuning/balancing.
-Or the manually swayed deflector, which I think would be unnesessary complicated, but interesting.
-Or wait for the upcoming shield system, think about it and revise/refine/adapt/improve/enhance/extend/cancel all current shielding ideas