That's just plain wrong because it's just another part of the game. All you're demonstrating is my point before.
More starting materials would help either kind of player, specifically in filling up blueprints for those who don't want to build, and raw materials for anyone who wants to build creatively.
I didn't need to put them together because you did that literally typed that once sentence after the other in your own post.
For the demand to happen, people either a) need projects to work on or a blueprint to fill, or b) a player needs to replenish lost resources. PvP and PvE is the primary "out" for the game. You're overestimating a handful of starting materials' effect on supply and demand. It will have very little effect on the economy, and get people into the position where they will be able to seek more materials quickly. This is good for competition and will increase demand.
Possibly, but the need for resources is constant for people who like to just build ships or stations. Something you're overlooking just because it doesn't fit your own play style. Stations still need to be built from the ground up in multiplayer, and player should have the option to build their ships in multiplayer servers from scratch if they please.
You misunderstand the meaning of ship editor. By that, I mean a game that is dedicated to only building ships. It's ridiculous that so much of this argument has resulted from that.
And for people who want to fill up blueprints right after they spawn - that is the kind of instant action quick fix of combat we need to avoid. The newb can go and make the materials they want, buy it from someone else or is this is singplayer just admin spawn his stuff if he wants it that much. The need for resources is constant for people who want to build ships and stations, yes, but it decreases it if a newbie has the resources to build a larger vessel at the start of the game. It decreases the need for resources throughout the game.
My playstyle is a merchant. That's what I do on the server I play on. I also like to supply newbies with a little starting materials. So it marginalizes that kind of gameplay. It harms everyone else who does any buying and selling - newbs suddenly don't need to go to a shop or reach out to build a vessel. The only people who benefit are shipbuilders.
It won't increase demand at all. I've spent my star made career as a capitalist. Many of the people I sell to are people who just started playing, or a start up factions. This easily wipes that customer base away.
And for combat, people don't need to shoot others for money at all. It gives pirates a little starting materials so they can easily kill a few people, but that is the kind of thing we want to avoid.
Starting supplies do not need to be increased. It is unnecessary, as it is mainly a comfort item for shipbuilders, it decreases supply and demand, and sidelines all other kinds of gameplay. That's my thesis.