Since people are taking Power Generation, time for a change.
What do we want to see and what do we want to play with!
This is merely an example at what I envision
how a ship's reactor core should resemble, we want to make it smart in how much it generates by varying it sizes, So smallest would be
It does not need to turn super fast to generate power you could give a varying slider lets say as built and at a given speed will generate 1 million power by doubling the speed will double the output to 2 million power but then has a drawback effect of using double the fuel compound resources and double the heat at which point you need to offset the heat to maintain the efficiency.
Now one could fine tune by adding reactor core blocks or reactor blocks as one is producing and the other is gathering the energy.
The smallest could be 3x3 and a single reactor core block for a small fighter, I would like to also use the same blocks as what armor has for design.
As you see in the bottom picture I have reactor blocks in the various shapes, this way we can make designed functional something that we truly need for our building, the same could be said for shields lots of complex designs in gribbly art that functions no matter angle of view and change the rules of course, there was a mini game of Compounds and that could be used to find fuel energy source from mixing compounds, or you can use a bulk resource as fuel, all depends what you the player wants to get out of it
You need to add growth to the game, people like to build functional things and things that are complex, complex build designs that capture the innovative minds.
What do we want to see and what do we want to play with!
This is merely an example at what I envision
how a ship's reactor core should resemble, we want to make it smart in how much it generates by varying it sizes, So smallest would be
It does not need to turn super fast to generate power you could give a varying slider lets say as built and at a given speed will generate 1 million power by doubling the speed will double the output to 2 million power but then has a drawback effect of using double the fuel compound resources and double the heat at which point you need to offset the heat to maintain the efficiency.
Now one could fine tune by adding reactor core blocks or reactor blocks as one is producing and the other is gathering the energy.
The smallest could be 3x3 and a single reactor core block for a small fighter, I would like to also use the same blocks as what armor has for design.
As you see in the bottom picture I have reactor blocks in the various shapes, this way we can make designed functional something that we truly need for our building, the same could be said for shields lots of complex designs in gribbly art that functions no matter angle of view and change the rules of course, there was a mini game of Compounds and that could be used to find fuel energy source from mixing compounds, or you can use a bulk resource as fuel, all depends what you the player wants to get out of it
You need to add growth to the game, people like to build functional things and things that are complex, complex build designs that capture the innovative minds.