- Joined
- May 8, 2014
- Messages
- 30
- Reaction score
- 6
Hi,
I play a lot in pvp, and one of the major problem i have is that when i have to respawn a capital ship, i have to manualy go on each turret for re-enable and configure bobby & faction modules. On some ships with 20+ turrets, it's a really anoying and time consuming action.
Edit for answering Master1398 post below, i'm aware of the structure -> enable all turet, but that's still limited. Being able to, for exemple, disable the faction module for one turret, make her able to be used by a friend but not a faction member, is cool. Also, i personaly don't have every turret on "any", i ever have some front turrets who have order to fire at my own target, mainly with STOP and ION attack, leaving ennemy vulnerable to my main "manual" canon.
My solution will be to make a new UI windows, accesible by the pilot of the ship itself, like the one with the weapon systems, where all docked turret are listed, and where you can on some click, enable all bobby + enable faction signature on the whole ship.
Should be possible to activate each turret separatly, or all with a global setting.
I have make a little draw... (yes ... xD) for make it clear.
(turret 1, 2 etc.... should use the name of the turret, for more accurate configuration.)
Additionaly, the hability to go in a turret for manual command, then return in core without disabling bobby (anyway, re-enable bobby when leaving the core) will be really nice too, especialy when you play with some players on board of the same ship.
I play a lot in pvp, and one of the major problem i have is that when i have to respawn a capital ship, i have to manualy go on each turret for re-enable and configure bobby & faction modules. On some ships with 20+ turrets, it's a really anoying and time consuming action.
Edit for answering Master1398 post below, i'm aware of the structure -> enable all turet, but that's still limited. Being able to, for exemple, disable the faction module for one turret, make her able to be used by a friend but not a faction member, is cool. Also, i personaly don't have every turret on "any", i ever have some front turrets who have order to fire at my own target, mainly with STOP and ION attack, leaving ennemy vulnerable to my main "manual" canon.
My solution will be to make a new UI windows, accesible by the pilot of the ship itself, like the one with the weapon systems, where all docked turret are listed, and where you can on some click, enable all bobby + enable faction signature on the whole ship.
Should be possible to activate each turret separatly, or all with a global setting.
I have make a little draw... (yes ... xD) for make it clear.
(turret 1, 2 etc.... should use the name of the turret, for more accurate configuration.)
Additionaly, the hability to go in a turret for manual command, then return in core without disabling bobby (anyway, re-enable bobby when leaving the core) will be really nice too, especialy when you play with some players on board of the same ship.
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