I have decided that the current turret design has major flaws. I've made some graphics showing off the problems at the moment.
Those are the current turrets above. I feel they have major problems, in how they work. Turrets clip wildly into their own ships, and aim at impossible angles to fire at ships. Seeing a turret sticking sideways out of a ship to fire at something is ridiculous and annoying for people in small ships trying to avoid larger ships turrets.
This is how I feel the turrets SHOULD be.
A Gun Dock would be similar to a Turret Dock, except it would only be able to rotate up and down. With the implementation of Gun Docks, Turret Docks would only be allowed to rotate left and right. Things attached to Gun Docks should use the power and shields of the main turret body they are attached to, similarly to how turrets already use power from their main ship if they are not provided their own. I also included a cap on how high and low the Gun Dock could rotate the gun, finally deciding on a 0* for the lower cap to prevent clipping into the ship, and a 75* upper cap to prevent aiming straight up with the gun.
The gun would not need a bobby ai for itself. If the main turret has one, the gun uses it. If a gun is given a bobby ai, however, it overrides the ai the turret is using. This could be used to have turrets face towards an enemy, but not fire until given the command via lock-on from the pilot of the main ship.
Along with these turret changes, I would like to suggest a turn speed limiter on turrets similar to those on ships, but at a much higher level, probably at a 5:1 rate. A turret that is 30 meters long would turn at the speed of a ship that is 150 meters long.
As well as improving turrets, people could use these new combinations to produce cool mechanisms. I had an idea for using one to launch fighters out of a hanger.
Edit 1: If something is docked to a Gun Dock, it does not have a diamond that shows up on the HUD. Also, yes, the gun section of a turret would require extenders.
Those are the current turrets above. I feel they have major problems, in how they work. Turrets clip wildly into their own ships, and aim at impossible angles to fire at ships. Seeing a turret sticking sideways out of a ship to fire at something is ridiculous and annoying for people in small ships trying to avoid larger ships turrets.
This is how I feel the turrets SHOULD be.
A Gun Dock would be similar to a Turret Dock, except it would only be able to rotate up and down. With the implementation of Gun Docks, Turret Docks would only be allowed to rotate left and right. Things attached to Gun Docks should use the power and shields of the main turret body they are attached to, similarly to how turrets already use power from their main ship if they are not provided their own. I also included a cap on how high and low the Gun Dock could rotate the gun, finally deciding on a 0* for the lower cap to prevent clipping into the ship, and a 75* upper cap to prevent aiming straight up with the gun.
The gun would not need a bobby ai for itself. If the main turret has one, the gun uses it. If a gun is given a bobby ai, however, it overrides the ai the turret is using. This could be used to have turrets face towards an enemy, but not fire until given the command via lock-on from the pilot of the main ship.
Along with these turret changes, I would like to suggest a turn speed limiter on turrets similar to those on ships, but at a much higher level, probably at a 5:1 rate. A turret that is 30 meters long would turn at the speed of a ship that is 150 meters long.
As well as improving turrets, people could use these new combinations to produce cool mechanisms. I had an idea for using one to launch fighters out of a hanger.
Edit 1: If something is docked to a Gun Dock, it does not have a diamond that shows up on the HUD. Also, yes, the gun section of a turret would require extenders.