- Joined
- Dec 3, 2014
- Messages
- 135
- Reaction score
- 31
Sorry this may be intended but after playing around with the new stations, I have discovered the missile system allows splash damage to pass through shields. I have had whole sections of turrets wiped out with the first volley of missiles from these new turrets. That part may not sound too concerning however they all have over 16k shields. and the missile damage is only around 4k when i looked at it. Then I discovered that these missiles also wiped out ships deep inside the mother ship, which had around 18k shields and where never exposed to cannon fire or anything that would otherwise lower their shields.
After a bit of research on the new turrets, (I took them and used them myself), I discovered that the new missile systems splash damage is what is ignoring shields and destroying everything. After loading these 24/24/24 Missile/Pulse/Overdrive missile turrets on my ship I found they make virtually any other turret obsolete. as long as two or three out of the thirty something turrets get a shot off, every turret and fighter in range is wiped out instantly.
After a bit of research on the new turrets, (I took them and used them myself), I discovered that the new missile systems splash damage is what is ignoring shields and destroying everything. After loading these 24/24/24 Missile/Pulse/Overdrive missile turrets on my ship I found they make virtually any other turret obsolete. as long as two or three out of the thirty something turrets get a shot off, every turret and fighter in range is wiped out instantly.