- Joined
- Sep 30, 2013
- Messages
- 19
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Hi,
Like you i love PvP, latest ship are so powerfull, but majority of them are made for look nice, and no one is fully designed for battle againt powerfull player ship.
That why i decided to create the most adapted ship for fight, first ther is some problem and tell u some thing about the project when answer to problem :
- a little ship can't fight too long against a big ship
so i decided to make a big ship (actually 600 000 block, but maybe 900k/1M when finish), it will be costfull, and hopefull, cuz its bad if everyone can have it.
-problem with big ship is there, first they can fight agaist many little ship without spend a looot of time for finally destroy it, cuz move too fast.
i decided to create ~20 turrets on the ship witch can shoot on any direction arround the ship, no blind
-aaand .. turret are not enought powerfull for big ship
that why the turret will be very big, and ship shield very high (actually only 2M, but will be 5M/10M when finish)
I also think this turret will be helpfull for shoot the shipcore of ennemy when shield down : accuracy is more big, and we all know when we fight big ship, shipcore is difficult to found.
-what about missile and AMC ??
i choose to be full AMC, why ? because misssile is use for good accuracy (BB missile) , problem is resolved with big turret, and for make big hole, its useless against a player because when shield down he flee, so it's useless to shoot him AMC or other thing, we have to kill him fastly, that why a full AMC ship is better, the shipcore is the only target
-AMC is difficult to manage, have to see the DPS and the total damage (if have 500 000 DPS but can shoot only 3 second before energy is all consummed it's useless)
i make many test, actually DPS of ship is 202 000 (will be maybe 250 000) on 4 canon only (i dont count turret sure) it can shoot 20 second before energy is end, so we can say it cause a total of 4.040.000 damage
second : energy managing, i choose to make energy first (6 000 000 energy/second actually, will be more) and than adapt energy tanker for be recharged in 30 second (so 180M of energy on total actually). Why 30 second ?? i think its the best time managing : when u sop shoot for move, if energy come back too fast (5/10 second) all the time when energy is full is wasting, u dont product anything, and if it too slow (over 45second) u have to flee battlefield before charged, because u probably cant wait 45 second underfire p
how to use the minimum of bloc for design, without make a naked ship ?
i only make a external body, with a single bloc over the inside, no more, for save bloc. for the inside, i make little fonctionnal room : the shipcore room, two corridor wich use gravity of ship for make u come inside or outside very fast, aaand my only concession to playe who RolePlay is a little room where is a table with six place. i dont make a room for drone or other thing because it take too much space inside the ship, and take many bloc
big ship is so slow
i always test moving speed of ship when add block, and i add thruster when it start to be slow, this ship will be very fast to move, but sure, it'll be slof for turn, so that why i make many turet like i said.
For anny question, feel free to ask here