Over and over again, I hear from players who want to participate in PvP but find the actual need for PvP to be really low. There's no benefit to it. Since this game is still in Alpha, that makes me wonder how much actual testing PvP gets. Probably not much. So this idea has a twofold purpose: 1) To give PvP a purpose and open up that side of the game to more players, and 2) Since PvP will get more use, Schine can get more testing out of us and more feedback for when they decide to balance it.
This is a separate game mode I'm calling Galactic Conquest, configurable in the server's CFG file. When set, the universe becomes limited to a single galaxy. Gameplay ends and a faction is declared the winner once they've claimed and defended a certain percentage of the galaxy, which is configurable.
So at the start, players will have to join up to form factions, gather resources, design and stockpile ships and fleets, and scout the galaxy, claiming systems as they go. If, for example, the win percentage is 50%, once the faction has claimed 50% or more of the galaxy's non-void systems a new timer is set. If they still meet the victory condition at the timer's expiration, that faction wins the round. If the don't meet the condition, the game continues until they (or another faction) have met the victory condition.
When the round ends, the server operator could reset and start over, or if not the game shifts out of Galactic Conquest and becomes a normal survival server.
The faction points system would probably need some changes to support this, I don't have any specifics to suggest since so far I've never paid attention to FP. Feel free to offer suggestions.
I would love to play this simply because it will force players into armed conflict. To win, you must expand beyond your homebase and claim and defend other systems. You'll have to continuously build fleets to guard your territory while you're offline, and to launch invasions into enemy territory and attempt to claim their systems as your own. You will lose battles and will have to smartly gather and manage resources to replenish your fleets. Small, one-man factions wouldn't stand a chance so players will have no choice but to band together into a few large factions. (Also, the max faction size should be configurable by the server owner, to prevent a mega-faction from joining all at once and roflstomping a low-pop server.)
To encourage expansion and limit turtling, resource distribution might need to be nerfed a lot, so that you probably won't build a significant fleet by owning and mining a single system. You'll have to claim other systems and continuously send out mining fleets if you want to start building the large fleets that are right now possible from mining just a few sectors worth of asteroids.
Thoughts?
This is a separate game mode I'm calling Galactic Conquest, configurable in the server's CFG file. When set, the universe becomes limited to a single galaxy. Gameplay ends and a faction is declared the winner once they've claimed and defended a certain percentage of the galaxy, which is configurable.
So at the start, players will have to join up to form factions, gather resources, design and stockpile ships and fleets, and scout the galaxy, claiming systems as they go. If, for example, the win percentage is 50%, once the faction has claimed 50% or more of the galaxy's non-void systems a new timer is set. If they still meet the victory condition at the timer's expiration, that faction wins the round. If the don't meet the condition, the game continues until they (or another faction) have met the victory condition.
When the round ends, the server operator could reset and start over, or if not the game shifts out of Galactic Conquest and becomes a normal survival server.
The faction points system would probably need some changes to support this, I don't have any specifics to suggest since so far I've never paid attention to FP. Feel free to offer suggestions.
I would love to play this simply because it will force players into armed conflict. To win, you must expand beyond your homebase and claim and defend other systems. You'll have to continuously build fleets to guard your territory while you're offline, and to launch invasions into enemy territory and attempt to claim their systems as your own. You will lose battles and will have to smartly gather and manage resources to replenish your fleets. Small, one-man factions wouldn't stand a chance so players will have no choice but to band together into a few large factions. (Also, the max faction size should be configurable by the server owner, to prevent a mega-faction from joining all at once and roflstomping a low-pop server.)
To encourage expansion and limit turtling, resource distribution might need to be nerfed a lot, so that you probably won't build a significant fleet by owning and mining a single system. You'll have to claim other systems and continuously send out mining fleets if you want to start building the large fleets that are right now possible from mining just a few sectors worth of asteroids.
Thoughts?