... it's too random and I think everyone can agree with me on that.
My first proposal is that we rename Recipes to "Blueprints", cause Recipes seems kind of primitive for this game and Blueprints is easier to spell while also fitting in with the idea of factories better.
My second and most important proposal is that we merge the new and old manufacturing systems. Sure the new entirely random one has its benifits, but may people prefered the days when they could know what materials they would need or what other people might want to buy before hand. As such, I say that we go back to the old system of fixed recipes but also keep the new system where you buy them from a store. In addition, we can make it so that while the Types of items needed are constant, the Amount of said items changes with each purchase.
The meat of this proposal is the method by which new recipes should be generated. As previously mentioned they should always require the same types of items, but in differing quantities. In addition, particularly good or bad recipies should be less common that average ones and the best/worst of them should be even rarer. As such I have come up with the following maths.
[Math Begins]
When generating a new recipe, for every item in that recipe choose a random floating point number -1
My first proposal is that we rename Recipes to "Blueprints", cause Recipes seems kind of primitive for this game and Blueprints is easier to spell while also fitting in with the idea of factories better.
My second and most important proposal is that we merge the new and old manufacturing systems. Sure the new entirely random one has its benifits, but may people prefered the days when they could know what materials they would need or what other people might want to buy before hand. As such, I say that we go back to the old system of fixed recipes but also keep the new system where you buy them from a store. In addition, we can make it so that while the Types of items needed are constant, the Amount of said items changes with each purchase.
The meat of this proposal is the method by which new recipes should be generated. As previously mentioned they should always require the same types of items, but in differing quantities. In addition, particularly good or bad recipies should be less common that average ones and the best/worst of them should be even rarer. As such I have come up with the following maths.
[Math Begins]
When generating a new recipe, for every item in that recipe choose a random floating point number -1