DivineEvil, calm down. What I'm trying to tell you is that combat is the deciding factor of how viable a power system is in comparison to others. That's not an assumption, that's not a personal opinion, and it's not one-siding the issue. It's a fact, and something I know myself from personal experience.
If you look at any other situation in StarMade where power is required, none present themselves as being as power-needy as a ship in combat. When in combat, you've got to keep all your weapons and other systems running at the best capacity they can, and for that you need power, and in that moment you need it the most, to help keep the enemy at bay and keep your own systems running. So, when you enter combat, you want a ship that can supply the greatest amount of power possible for the ship design you've got. You want to use the space your ship has in the most efficient manner possible. That's not an assumption, that's simply common sense. So if you've got a power system that uses fuel, and gives more power per second, and takes up less space than the traditional reactor blocks, you would naturally want to use it instead of the regular power system. That's what i've been trying to say. That is not me trying to force "dogma" on other people, that's not me being "inflexible", it's just simple common sense.
Nobody is waging a flame war, and I nowhere acted like we are.
You say you want alternatives to the current system, but as I said before, there has yet to be even one functioning idea presented for how fuel could work without being either (desirably) exclusively used or not used at all as a power source.
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But back onto the design stated at the start, adding that in before fuel(if it ever happens) will be quite good, i like the idea of bonus power generation better than the current cheaty way of making power we have, with group bonuses that help the ship, but negative effects of a large nuke-like explosive sitting somewhere on your ship.
That's my two pennies, what do you guys think?
I think a higher-return power block would be a good alternative to normal power, but only as an add-on source after the softcap of 1 million or so regen is reached. Essentially meaning that adding on the "higher power" reactor block would always contribute a flat rate of regen per second. That way people wouldn't have to use such huge amounts of regular power blocks to get more regen past the 1 million mark. Although, on the other hand, that's kind of what dockable power generators are for.