So I noticed on the list of six player archetypes that there is something missing. I have to make some assumptions here because I don't have all the information yet, but I am going to assume that the imperialist is focused on global domination. They might interact with other players, but the interactions are almost always going to be focused on imperialism.
Starmade communities tend to be anemic, and every time a major game-breaking change is rolled out, more players wander off to play something else. The communities have a major unmet need for which there is no game mechanism, and that unmet need causes serious harm to the game by driving off players.
I'd like to propose the adoption of a Community Builder role. This person is often a diplomat, but unlike the imperialist they aren't necessarily focused on military alliances, and unlike the Trader, they don't care so much about trade agreements and profitability. The quintessential Community Builder's primary attribute is friends. Lots and lots of friends, so many that servers tend to lag from the number of ships in play.
The tools the Community Builder needs are not the tools that are available to other roles. The Community Builder finds, trains and retains newbies who may not have ever played Starmade before. They hold events, spend more time talking than they do "playing" and tend to get bored by solo play. They often have good relations with the other player archetypes, although sometimes fighters and imperialists irritate the Community Builder by driving off new players through ganking.
The Community Builder is sometimes a server admin (another role you didn't list), but not every server admin is a community builder. The community builder often uses third-party tools such as Discord and Teamspeak.
Creating game features that appeal to community builders is often an unintuitive task for introverts with more technical than social skills, but it can be done, and with even a few such features the game could be much more appealing to every player.
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