Ok now, starmade has a less useful weapon type. Pulse.
It's range is low and no one really wants to get that close to someone, with all the lags issues and etc. While it's useful to kill boarders, we could just have a specialized block for that which is easier to balance in respect to boarding.
So what am I suggesting pulse become? Wave motion gun, a wave in a certain direction that causes block damage when it impacts. Low rate of fire weapon that does damage over an area.
This type of weapon would fire a slow directional pulse aligned with the direction of the ship (or at least the computer, so boardside or rear setups should be possible.) And the wave isn't stopped by impact but does damage for all blocks it impacts until it reaches the end of its range and dissapates.
That however is only the left-click firing mode, the right click is far different. Right click firing with this weapon *fires* a pulse round at a target. Should it impact it will form a spherical pulse where it impacts on the target.
What does this make balance wise? It's a weapon that smaller ships can use against relatively larger ships with ease and does masses of block damage should it hit. As well as damaging wide areas.
As a weapon type punch and pierce are useless for it. Ion only matters if it impacts shields but a weapon like this should possibly be debuffed against shields to start with. Explosive might work for the projectile firing mode but would be useless for the pulse. Stop would work as normal, perhaps being more effective the more blocks it hits. Push and pull the same as stop. Overdrive would increase block damage for both as normal.
How'd it be implemented? You can't divide damage from block count for something like this, you don't know how many blocks this might hit. So the pulse would do very little block damage as it passes though. It's either death by a thousand cuts (you do fighter runs on a larger ship, the pulses add up and wreck the target.) or it's such a large array that it'd just one shot blocks anyway (if you say put it on a titan.). Even so, only the largest ships would be unable to dodge this. You'd just have a siege pulse weapon that'd only hit stationary or very slow targets.
Range would be low, even less than beams. So only the most manueverable ships can bring it to bear. Maybe 1km? Debatable.
How I expect it to be used? For attack runs on larger ships by drones or fighters. Or as a killing attack v.s stopped targets.
And the main reason I want this? It's a more alien weapon, something you'd see from some super-advanced alien race. Cannons, missiles and beams? That's all stuff I'd expect humans to use. We already have those weapons IRL.
I probably missed stuff but im tired, might carry on tomorrow.
It's range is low and no one really wants to get that close to someone, with all the lags issues and etc. While it's useful to kill boarders, we could just have a specialized block for that which is easier to balance in respect to boarding.
So what am I suggesting pulse become? Wave motion gun, a wave in a certain direction that causes block damage when it impacts. Low rate of fire weapon that does damage over an area.
This type of weapon would fire a slow directional pulse aligned with the direction of the ship (or at least the computer, so boardside or rear setups should be possible.) And the wave isn't stopped by impact but does damage for all blocks it impacts until it reaches the end of its range and dissapates.
That however is only the left-click firing mode, the right click is far different. Right click firing with this weapon *fires* a pulse round at a target. Should it impact it will form a spherical pulse where it impacts on the target.
What does this make balance wise? It's a weapon that smaller ships can use against relatively larger ships with ease and does masses of block damage should it hit. As well as damaging wide areas.
As a weapon type punch and pierce are useless for it. Ion only matters if it impacts shields but a weapon like this should possibly be debuffed against shields to start with. Explosive might work for the projectile firing mode but would be useless for the pulse. Stop would work as normal, perhaps being more effective the more blocks it hits. Push and pull the same as stop. Overdrive would increase block damage for both as normal.
How'd it be implemented? You can't divide damage from block count for something like this, you don't know how many blocks this might hit. So the pulse would do very little block damage as it passes though. It's either death by a thousand cuts (you do fighter runs on a larger ship, the pulses add up and wreck the target.) or it's such a large array that it'd just one shot blocks anyway (if you say put it on a titan.). Even so, only the largest ships would be unable to dodge this. You'd just have a siege pulse weapon that'd only hit stationary or very slow targets.
Range would be low, even less than beams. So only the most manueverable ships can bring it to bear. Maybe 1km? Debatable.
How I expect it to be used? For attack runs on larger ships by drones or fighters. Or as a killing attack v.s stopped targets.
And the main reason I want this? It's a more alien weapon, something you'd see from some super-advanced alien race. Cannons, missiles and beams? That's all stuff I'd expect humans to use. We already have those weapons IRL.
I probably missed stuff but im tired, might carry on tomorrow.