New dimension to AI combat

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    The idea would be that when a ship block is "destroyed" is doesn't kill the player, but just ejects him/her and renders the block useless until repaired by a hand tool.

    At this point the AI would ceasefire (AI ships won't attack players outside their ship). They would then pull up close to the ship and send out a boarding party of enemy crewmen to invade the player's ship. This would allow for boarding action, and the use of escape pods.

    What do you think?
     
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    that's basically the intent of the systems we already have. but the problem isn't the games ability to do all that, It's taking the time to go back and recode the AI to act as desired. See, at the beginning, there was only three entities for the entire game. Players, Pirates, (which were only just hostile programed ships) and the Trade Guild (also at the time existing as ships, but were also represented as the shops themselves). the systems in place at that time were rudimentary and quite simplistic. it only governed how they interacted with the players and each other.

    For these entities, there were no assets for the different entities as separate types. For the player however there was, the ships they controlled, and their astronaut. the way things work for players now, is how it is intended to be for the NPC's. they were supposed to have an avatar which represented them, and like the player that avatar was supposed to control its represented ships as well. but schema to save on time decided to shortcut by having the game only use only the ships as entities.

    so now he is going to rework the system, and add in a creature System, which does this. so it is coming it just takes time.