- Joined
- Dec 3, 2016
- Messages
- 93
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Hello!
I guess cannon/explosive should to work in another way.
[Cannon/explosive]
Now we have cannon/explosive weapon that does damage to nearby blocks and makes a lot of lags if it's cannon/cannon/explosive.
I suggest you to change mechanics of cannon/explosive: make them explode without any penetration. So cannon/explosive will do damage like missiles. Penetration will become to damage radius.
Image 1: "Cannon/explosive may explode against penetrating"
It will allow to make artillery which will do explosive damage against penetration, prevent a lot of lags. Now we can only use missiles to do damage in radius, but cannon/explosive should make new weapon solutions.
Also, to prevent lags, you can disallow explosive effect for cannon/cannon/explosive weapon.
[Added] To keep balance, cannon/explosive weapon should to have less explosive radius then missiles (or may be nerfed, or be less useful against shields...)
[Flak weapon (cannon/missile/explosive)]
I suggest you to change then cannon/missile or cannon/missile/explosive weapon to fire cannonballs which will explode near locked target (with accuracy depends of how much missile blocks is here). It will make flak weapon which will be good against small and fast ships.
Image 2: "Bomber, damaged by land flak cannon".
Conclusion.
Addition of above two suggestions will add fun weapons, like artillery and flak, able to do explosive damage.
You can forget a bug with old cannon/explosive effect.
You can discuss about it, suggest another weapon/weapon or weapon/weapon/effect link or another mechanics you want. If you think that I've write something wrong or you're disagree, you can say about it.
[Added] Please click "agree" if you're agree to show to developers that you agree with it. Also would be great if you will vote too.
I guess cannon/explosive should to work in another way.
[Cannon/explosive]
Now we have cannon/explosive weapon that does damage to nearby blocks and makes a lot of lags if it's cannon/cannon/explosive.
I suggest you to change mechanics of cannon/explosive: make them explode without any penetration. So cannon/explosive will do damage like missiles. Penetration will become to damage radius.
Image 1: "Cannon/explosive may explode against penetrating"
It will allow to make artillery which will do explosive damage against penetration, prevent a lot of lags. Now we can only use missiles to do damage in radius, but cannon/explosive should make new weapon solutions.
Also, to prevent lags, you can disallow explosive effect for cannon/cannon/explosive weapon.
[Added] To keep balance, cannon/explosive weapon should to have less explosive radius then missiles (or may be nerfed, or be less useful against shields...)
[Flak weapon (cannon/missile/explosive)]
I suggest you to change then cannon/missile or cannon/missile/explosive weapon to fire cannonballs which will explode near locked target (with accuracy depends of how much missile blocks is here). It will make flak weapon which will be good against small and fast ships.
Image 2: "Bomber, damaged by land flak cannon".
Conclusion.
Addition of above two suggestions will add fun weapons, like artillery and flak, able to do explosive damage.
You can forget a bug with old cannon/explosive effect.
You can discuss about it, suggest another weapon/weapon or weapon/weapon/effect link or another mechanics you want. If you think that I've write something wrong or you're disagree, you can say about it.
[Added] Please click "agree" if you're agree to show to developers that you agree with it. Also would be great if you will vote too.
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