In the latest patch, AI targeting and engagement range went from 750 meters to 2500 meters. This has lead to some slight problems for Me.
I've seen the game spawn pirate patrols as large as 13 ships. Because of this, I've entered a few crumby ships into the catalog for enemy usage, so I don't end up getting My backside kicked by a baker's dozen of Isanths. This isn't a big deal though, because I could usually spot and avoid the large enemy groupings from range, avoiding combat all together, or creep up and lure just a few pirates away, and have Myself a nice dogfight.
I've got a handful of small starfighters, ranging from 28 to 50 mass. Even on their own, these ships were perfectly usable for gameplay, as I could do what I described above to even the odds. I also have a 200 mass gunship that holds it's own rather well. Basically, Small ships were viable.
Not any more.
With the new engagement range, I have had several brown trouser moments involving twelve-plus enemy fighters screaming in at maximum thrust and trying to kick My ass at the same time. Yep, one moment it's just Me in My 30 mass starfighter, doing engine tests and scouting around for new planets to check out, and then BAM! more pirates then you can shake a stick at firing at will and chasing Me until I barely manage to get more then 2.5 kilometers away from them! It's not like I could kill all of them in a single fighter! The only thing that saved My ass was I was just barely fast enough to brake contact. What if I was in My gunship? That thing only does about 120 kph. I might be able to fight them off, but I'd take so much damage in the battle, My ship would be a writeoff.
Now if I want to head out, I have no choice but to take My 4000 mass light carrier with nine turrets, two layers of hardened hull, heavy forward firepower, and the turn rate of an icecream truck.
This is the beginning of power creep.
How about making AI engagement range user-adjustable? I had plans of introducing a series of new ships into the catalog for enemy usage, but no chance in hell now! Instead, I may have to completely water down the enemy selection, and put really, really bad ships in, just so I can run My small fighters.
I've seen the game spawn pirate patrols as large as 13 ships. Because of this, I've entered a few crumby ships into the catalog for enemy usage, so I don't end up getting My backside kicked by a baker's dozen of Isanths. This isn't a big deal though, because I could usually spot and avoid the large enemy groupings from range, avoiding combat all together, or creep up and lure just a few pirates away, and have Myself a nice dogfight.
I've got a handful of small starfighters, ranging from 28 to 50 mass. Even on their own, these ships were perfectly usable for gameplay, as I could do what I described above to even the odds. I also have a 200 mass gunship that holds it's own rather well. Basically, Small ships were viable.
Not any more.
With the new engagement range, I have had several brown trouser moments involving twelve-plus enemy fighters screaming in at maximum thrust and trying to kick My ass at the same time. Yep, one moment it's just Me in My 30 mass starfighter, doing engine tests and scouting around for new planets to check out, and then BAM! more pirates then you can shake a stick at firing at will and chasing Me until I barely manage to get more then 2.5 kilometers away from them! It's not like I could kill all of them in a single fighter! The only thing that saved My ass was I was just barely fast enough to brake contact. What if I was in My gunship? That thing only does about 120 kph. I might be able to fight them off, but I'd take so much damage in the battle, My ship would be a writeoff.
Now if I want to head out, I have no choice but to take My 4000 mass light carrier with nine turrets, two layers of hardened hull, heavy forward firepower, and the turn rate of an icecream truck.
This is the beginning of power creep.
How about making AI engagement range user-adjustable? I had plans of introducing a series of new ships into the catalog for enemy usage, but no chance in hell now! Instead, I may have to completely water down the enemy selection, and put really, really bad ships in, just so I can run My small fighters.