It's actually 25%. Also the shields you putted on docked entities will be consumed until 25% BEFORE using the carrier shields. So I think you better put off the shields of modules and add them on mother entity instead. (I don't see how "good"
they are supposed to be when undocked of your design but that seems wrong to me to build around that)
Docked weapon array is super sweet but you can't focus fire in case of cannons. If you put a bobby on it and set it to "fire at my target" that'll fix it. Same thing with missiles except for missile/missile (or missile/cannon as AMS distraction)
Not using salvagers much, so I may be wrong. But why not one computer per output? Can be activated the same with logic and cost less power.
Good guess what ain't moving don't need enhancers. BUT you either can't put turrets on this entity (they would need all the docked mass to be enhanced before moving 100% speed) either having more than one entity for the mothership (Turret > turret docked entity (with mass enhancers) > mothership entity (the one you're piloting from and no enhancers) < your modules) You're saving a lot of block count this way
Also it seems thrust sharing is a bit buggy and give a lot more thrust per block count than if you stick it all on the mothership entity. But that sounds wrong here people ask it to be nerfed:
https://starmadedock.net/threads/fix-or-remove-docked-thrust.22585/#post-256893
So yeah you have profit doing it this way until it's changed then it will be equal. But I would go for thrusters on mothership entity because you're "harder" to make overheat this way.
edit: nice WIP m8, but the pic will be more neat if you screencap
Just learned how to screencap with F6, very good to know for next time, Thanks.
I have probably seen every video out there and subscribed to many of em too. I've been playing this for over 2 years aswell, I learned a lot from Bench. Thank you Bench for the logic tutorials.
If I were to hook up all those salvage modules using only 1 computer, it will no longer be a solid area, meaning a lot of moving the mouse side to side. And you will have 4.5 sec of cooldown time. by placing 2 arrays( 1 in a checker pattern the second filling the gaps, you will receive a solid 11 x 21 box. Now we have the cool down time. right behind the first 2 arrays, I place the same pattern. Now using the logic clock along with a NOT and 4 DELAYS, I'm able to create a solid pattern, with 2 sets of arrays running in sequence over and over until I stop the clock using INNER SHIP REMOTE. By the way, Thanks Drakart for the initial idea with your Maverik, I think it was. Yeah I made it cheaper.
Why you may ask to go this route, First of all, Salvage modules are a lot cheaper and easier to manufacture compared to Cannon modules, and using cannons for arrays 3 and 4 will only increase the MASS of the ship, so Salvage modules is used instead, using less MASS.
The "mothership" entity does have its own Thrusters (just enough to get out of gravity from Planet Base), Shields and Power to be on its own. By using Docked Thrusters, It feels like it doubled the thrust (yeah!). Now I want to test out other technologies starting with Shields and Power. Then defences and offensive weapons can be added.
As for the heat, when you keep your distance and perma jam going, do I have to worry about heat? I can have perma jam going, thrusters going, and power up a jump drive at the same time, my power stays full. I can jump 4 times.
I have checked out the wiki page, Thanks Bench once again. It has been updated, I'm not seeing the old textures any more, and new stuff has been added. Some of it still has to be updated to reflect the recent upgrades, HP, Armor count, etc.
I will leave with a song,
"When you're happy and you know it, clap your hands." clap clap
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f6 takes an ingame screenshot without hud.
Thank you, I learned something new.
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you cannot transfer thrust from docked entity to main ship
But for power and shield you can use power and shield supply beam with some logic block setup
Yes, I will be exploring with them. Lets see what I can do with it, will it work or not, that I will find out, can I use extra power and shield add-ons to help max efficiency on the more power hungry weapon arrays, I'll test it out.
Cheers