- Joined
- Jan 27, 2016
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I finally got around to trying my hand at a carrier, and I'm having a little trouble getting the logic and rails down for a flight deck.
I'm trying to set up a single rail path that will hold six fighters without relying on collision checks. I want to use a flip-flop module to toggle between a launch mode and a recovery mode. Launch mode is easy, all rail blocks forward, but setting up the recovery mode has been a little more difficult.
I want to use logic to detect where the fighters are on the rails, so that once a fighter in a forward launch position is in place, it will lock down the position behind it. Once the 2nd position is filled, I want the logic to lock down the 3rd position, etc.
I think I've figured out something that might work, but it seems really clumsy and inefficient. I'm probably over thinking this and any help would be greatly appreciated!
I'm trying to set up a single rail path that will hold six fighters without relying on collision checks. I want to use a flip-flop module to toggle between a launch mode and a recovery mode. Launch mode is easy, all rail blocks forward, but setting up the recovery mode has been a little more difficult.
I want to use logic to detect where the fighters are on the rails, so that once a fighter in a forward launch position is in place, it will lock down the position behind it. Once the 2nd position is filled, I want the logic to lock down the 3rd position, etc.
I think I've figured out something that might work, but it seems really clumsy and inefficient. I'm probably over thinking this and any help would be greatly appreciated!