CyberTao
鬼佬
This Part here, would have to say "No". Mainly on behalf of RP ships. It adds a 'punishment' to those who which to use non-system, non-hull blocks such as;Your ship will have a "hull integrity" HP bar, which will be the total health of all non-system blocks on your ship. While you have hull integrity, no non-system block can be destroyed by weapons. However, exposed system blocks can still take damage. Missiles will only damage system blocks if a direct hit occurs to prevent system blocks being destroyed by explosives through walls.
Your hull integrity will also block a certain percentage of incoming fire with its armor rating, which is the average armor rating of all non-system blocks.
For example, the XxEliteNoobslayer has 10 non-system blocks. It has 3 hardened hull (200 HP, 50% armor), 2 normal hull (100 HP, 25% armor), and 5 rocks (25 HP, 0% armor). This would give the XxEliteNoobslayer 925 hull integrity with 20% armor rating.
Plex Doors,
Any form of Crystal,
Terrain (rock was used for detailing before),
Interior Gardens,
Meshes and Grills,
Logic blocks (I dont think they are "systems" exactly, same for docking enhancers),
And just plain deco blocks/computers.
As well, armour rating could just vary depending on which block was hit? Average armour seems like something to avoid to me personally.
I honestly have no idea what is planned for the HP system, I seem to keep missing those discussions. My personal idea/opinion is to steal the connective function from Power tanks. All connected hull has it's HP added to a group, and blocks are easily destroyed after the group's HP hits 0. It would allow things like multiple layers of armour, armour plating (a group of armour placed over the outer 'skin' of a ship to add to its defenses), and armour sections (Maybe not all hull is connected, and bow/stern is separate -RP-). Also allows 'weakpoints' on RP ships (like a vent in the armour that you could fire through), more options are always nice.
The only annoyance that may stem from this (in my mind), is at the back of most current ships (where most people cover their engines with Ice crystal), there would be no hull, and thus, no protection.
The explosive destruction through walls (missiles) thing you mentioned, could maybe use the same system that was used to protect astronauts? Drawing a line and such (though would probably be lag intensive with large missiles, would be a good base to start from).
I dunno, seems to be a slight hole in your idea in the sense of RP (Not saying all things should comply to RP, but rather that if it limits RP too much, then it doesn't really fit into the idea of a Sandbox, where anyone should be able to build what they want). And could someone post in spoilers the current plan for the HP system? I really don't know what it is.
-Two cents worth