I've been thinking over the planned HP system for a while and have decided to offer my own take on the matter. For those unaware, combat is planned to shift away from a core based system to an HP based system. Not much is known beyond that.
Here's how I think it should work. ships will have three tiers of health. Shields, Hull, and Block.
Shields
These are your first line of defense. They work like they currently do, functioning as a recharging barrier against damage.
Hull
Hull is your second line of defense. Your enemies broke through your energy shields, but don't worry! Good old hull integrity will still stave away the cannon fire, for a little while.
Your ship will have a "hull integrity" HP bar, which will be the total health of all non-system blocks on your ship. While you have hull integrity, no non-system block can be destroyed by weapons. However, exposed system blocks can still take damage. Missiles will only damage system blocks if a direct hit occurs to prevent system blocks being destroyed by explosives through walls.
Your hull integrity will also block a certain percentage of incoming fire with its armor rating, which is the average armor rating of all non-system blocks that have an armor rating.
For example, the XxEliteNoobslayer has 10 non-system blocks. It has 3 hardened hull (200 HP, 50% armor), 2 normal hull (100 HP, 25% armor), and 5 rocks (25 HP). This would give the XxEliteNoobslayer 925 hull integrity with 40% armor rating.
Hull integrity does not regenerate, but it can be repaired by astrotechno beams. There could also be a passive effect that would slowly repair hull integrity for large power cost. Not sure what the offensive ability would be, if any, like how cloak and jam have no offensive, only passive effect.
Block
Block HP is your final line of defense, and to be honest, if this is reached, you're probably screwed. Once Hull integrity reaches 0, all blocks can be destroyed by weapons fire. The position of these blocks will be saved so you can readd them with astrotechno beams, at the cost of a the block from the pilot's or a linked plexstorage's inventory.
Beyond that, the block destruction works the same as it currently does when something loses shields.
Since cores will no longer matter, ships with less than 20% of blocks remaining should under go a count down to self destruct like ships currently do when the core receives too much damage.
I'd also like to suggest a few tweaks.
struck-through.
Edit 1
Here's how I think it should work. ships will have three tiers of health. Shields, Hull, and Block.
Shields
These are your first line of defense. They work like they currently do, functioning as a recharging barrier against damage.
Hull
Hull is your second line of defense. Your enemies broke through your energy shields, but don't worry! Good old hull integrity will still stave away the cannon fire, for a little while.
Your ship will have a "hull integrity" HP bar, which will be the total health of all non-system blocks on your ship. While you have hull integrity, no non-system block can be destroyed by weapons. However, exposed system blocks can still take damage. Missiles will only damage system blocks if a direct hit occurs to prevent system blocks being destroyed by explosives through walls.
Your hull integrity will also block a certain percentage of incoming fire with its armor rating, which is the average armor rating of all non-system blocks that have an armor rating.
For example, the XxEliteNoobslayer has 10 non-system blocks. It has 3 hardened hull (200 HP, 50% armor), 2 normal hull (100 HP, 25% armor), and 5 rocks (25 HP). This would give the XxEliteNoobslayer 925 hull integrity with 40% armor rating.
Hull integrity does not regenerate, but it can be repaired by astrotechno beams. There could also be a passive effect that would slowly repair hull integrity for large power cost. Not sure what the offensive ability would be, if any, like how cloak and jam have no offensive, only passive effect.
Block
Block HP is your final line of defense, and to be honest, if this is reached, you're probably screwed. Once Hull integrity reaches 0, all blocks can be destroyed by weapons fire. The position of these blocks will be saved so you can readd them with astrotechno beams, at the cost of a the block from the pilot's or a linked plexstorage's inventory.
Beyond that, the block destruction works the same as it currently does when something loses shields.
Since cores will no longer matter, ships with less than 20% of blocks remaining should under go a count down to self destruct like ships currently do when the core receives too much damage.
I'd also like to suggest a few tweaks.
- Lights, Metal Mesh, Metal Grill, and Crystals should have the same HP and armor as light hull
- Ship HUD diamonds focus on the center of mass of the ship instead of core
- Planets have a layer a few blocks thick of strong bedrock (max allowed HP and armor) at the bottom of the plate, to make it more resistant to immediate destruction.
- Planet plates have shared shields, power, hull integrity, and faction owner/home base status.
Edit 1
- Only blocks with an armor rating contribute to the average armor rating stat.
- Crystals, Meshes, Grills added to having same HP & Armor as light hull
- Added idea for a passive hull repair effect.
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