My other suggestions related to Logic:
Did you ever want to just connect all area triggers without selecting each one? Or have a ship-wide synchronized clock?
I found a possible solution:
This can also be used for easier damage detection.
[My Logic-blocks v2 r1.2] : Change function, keep data
http://starmadedock.net/threads/my-logic-blocks-v2-r1-2-change-function-keep-data.3361/
↑↑ If you see a wall of text, it's just because I wrote it in more than one way to make everybody happy ↑↑
http://starmadedock.net/threads/my-logic-blocks-v2-r1-2-change-function-keep-data.3361/
↑↑ If you see a wall of text, it's just because I wrote it in more than one way to make everybody happy ↑↑
Did you ever want to just connect all area triggers without selecting each one? Or have a ship-wide synchronized clock?
I found a possible solution:
A Comparision-Block
It can link ANY other block.
If itself gets a true, it re-reads the number of those blocks active (only these which are not connected to something else).
If itself gets a false, it re-reads the number of those blocks alive.
It is as simple as counting [mass in <block type>] or having all not otherwise (output)connected LogicBlocks connected to this one.If itself gets a true, it re-reads the number of those blocks active (only these which are not connected to something else).
If itself gets a false, it re-reads the number of those blocks alive.
(I guess these numbers are already calculated for mass and other stuff like blueprint cost. Correct me if I'm wrong)
[last read <= current read] => true|on|1, else false|off|0This can also be used for easier damage detection.
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