- Joined
- Jun 26, 2013
- Messages
- 53
- Reaction score
- 0
Well hi... no time for introductions
1: Handheld weapons, the game is mostly based on space warfare I get that but we should also get weapons to fight back with.
2: Fire, ships should catch fire if hit by certain powered missiles.
3: Better planets, Make them more of a sphere /oval shape with terrain on both sides.
4: Planetary control, allow factions to lock a planet from other people breaking stuff with fist (COSTS LOTS OF CASH So no spamming it)
5: Planetary Combat: Perhaps allow planetary vehicles to travel around faster and to take over a faction planet(SEE #4)
6: Drop pods, launch them at an enemy flagship and it will cause an explosion and land them into the ship's hull for people to get out and take over the ship
7: AI entities, Not just for turrets and ships but real AI people that can be armed or be engineers who will take from your inventory/chest to repair a block that was destroyed.
8: Ramming, if a large ship hits a little ship the little ship should go BOOOOOOM
9: Debris, Leave a few blocks from wreckage in a ship instead of destroying it completely
10: Core Overheating shockwave, pushes your ship back (Varies on size and weight)
11: Colonies, little cities with people when you build a certain block (Like ship core, but for a colony)
12: Better enemy spawn rate, I can never find pirates.
13: Escape Pods, if your core is overheating you can shoot an escape pod out (Docking and leaving isn't really working for me)
More coming later.
1: Handheld weapons, the game is mostly based on space warfare I get that but we should also get weapons to fight back with.
2: Fire, ships should catch fire if hit by certain powered missiles.
3: Better planets, Make them more of a sphere /oval shape with terrain on both sides.
4: Planetary control, allow factions to lock a planet from other people breaking stuff with fist (COSTS LOTS OF CASH So no spamming it)
5: Planetary Combat: Perhaps allow planetary vehicles to travel around faster and to take over a faction planet(SEE #4)
6: Drop pods, launch them at an enemy flagship and it will cause an explosion and land them into the ship's hull for people to get out and take over the ship
7: AI entities, Not just for turrets and ships but real AI people that can be armed or be engineers who will take from your inventory/chest to repair a block that was destroyed.
8: Ramming, if a large ship hits a little ship the little ship should go BOOOOOOM
9: Debris, Leave a few blocks from wreckage in a ship instead of destroying it completely
10: Core Overheating shockwave, pushes your ship back (Varies on size and weight)
11: Colonies, little cities with people when you build a certain block (Like ship core, but for a colony)
12: Better enemy spawn rate, I can never find pirates.
13: Escape Pods, if your core is overheating you can shoot an escape pod out (Docking and leaving isn't really working for me)
More coming later.