Usually people have problems with entities detatching due to destruction/collision/etc... and some argue about the mss enhancers and I find unrealistic that when someone makes a contruct that includes big doors or turrets has only 1 rotational point so I thought, what if we could do this.
Or this for turrets
We all know that when a entity detatches things go to hell so this may be a much appreciated change.
Mass enhancers required may be divided to the number of dock zones.
Logic commands may be imparted by sending them all to one rail and slaving the others to it if you wanna have a fast connection.
Or this for turrets
We all know that when a entity detatches things go to hell so this may be a much appreciated change.
Mass enhancers required may be divided to the number of dock zones.
Logic commands may be imparted by sending them all to one rail and slaving the others to it if you wanna have a fast connection.
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