I think that there should be three kinds of warp;
- Micro warp
- Warp
- Transwarp
Microwarp
Acts like the overdrive computer. There should be a "microwarp cpu" specifically for high speed transport instead of the overdrive computer working as high speed transport and increased weapon damage. When microwarping, there should an animation in the direction the player travels when they excede the server max speed limit. Also you can't slow down until you have turned off micro warp and it should take a 10x the power of overdrive.
This is just to symoblise the act of microwarping. It is only for the client, but could be seen by other players.
Warp
This is the typical warp. There should be a warp cpu and warp coils. The warp coils should be built in a specific way. They should not be built in boxdims or just placed, but should be built in circles to actually form proper warp coils.
The closer the warp coil built is to a perfect circle the more effective it is. This is obviously because we can't build perfect circles very easily off by heart. However If the warp coil structure does not look like a circle to a certain percentage, then the warp coil does not work. The warp coil would be most effective if it was 1 block thick, but would scale quadratically lower if it becomes thicker. Now how should the diameter of warp coils contribute to the effectivity? I think the best way is like a sigmoid. This is because we would not want tiny mini warp coils, but neither would we want elysium sized warp coils. The effectivity should scale like this;
Ignore the 0.2, 0.4 etc. So what does effectivity do? It contributes to your size of your warptank. So if your warp tank is very large, then you have the ability to warp longer distances. To fill the warptank, it requires power. 1 warp unit, requires 500 energy units, so it takes a while to charge. There should be a hotkey to assign to when you want all your power to go into charging the warptank. When charging the warp tank your shields will not regenerate and you are vulnerable since you cannot move because of the lack of power to thrust. The warp units required to warp 100km with 1000 mass should follow this equation:
m^0.5 * km^0.5 * 50 = warptank required
1000^0.5 * 100^0.5 * 50 ~ 16,000 warp tank required ~ 8,000,000 million power required
This may seem like a lot of power, but since you can decide when to dedicate your power to the warp tank, it is perfectly balanced.
Now when you warp you enter a warp bubble. Say we are on a server. We are then disappeared from the server, and then we enter our clientsided rendered warp bubble. This warp bubble is basically a small area (maybe 50 m bigger tha ships dimensions) with a worm hole animation as the skybox. You cannot turn in the warp bubble, and you can neither go backwards. Basically you can't move very much.
For every five kilometres traveled it will require you to wait 1 more second in the warp bubble. So 100km takes 20 seconds.
When you get to your destination you are spawned in the nearest clear area, and a poof animation appears around your ship when you come out of warp.
I also think that if a ship uses warp in a sector, any player in that sector should be able to see a notification on the top left saying that "ship" is warping to x y z. They basically left their warp signatures, which show where they warped to.
Transwarp
This is very similar to warp however, you are moving at an infinite velocity. This may sound fancy, but is not advised for regular faction usage. Transwarp is not the ideal warp drive, but is ideal for empires who would never want anyone to escape their grasp. If a ship were to warp away they would quickly transwarp to the location the warp signatures indicated...then SUPRISE MUTHAF***ER. You literally teleport like you do now with /change_sector.
Transwarp also leaves warp signatures.
Transwarp coils work the same way warp coils do in the circle style of building but require slightly more power. They are also more expensive than warp coils, 5x more. When transwarping you experience a little poof around you and then poof you are in the desired location. The travel is instantaneous.
750 energy units = 1 transwarp unit. The equation is the same as regular warp.
m^0.5 * km^0.5 * 50= transwarptank required
1000^0.5 * 100^0.5 * 50 ~ 16,000 transwarptank required ~ 12,000,000 million power required
Thanks for reading. The only reason I wrote this was because I was bored, and I thought about this while eating breakfast one day and it sounded so good.
- Micro warp
- Warp
- Transwarp
Microwarp
Acts like the overdrive computer. There should be a "microwarp cpu" specifically for high speed transport instead of the overdrive computer working as high speed transport and increased weapon damage. When microwarping, there should an animation in the direction the player travels when they excede the server max speed limit. Also you can't slow down until you have turned off micro warp and it should take a 10x the power of overdrive.
This is just to symoblise the act of microwarping. It is only for the client, but could be seen by other players.
Warp
This is the typical warp. There should be a warp cpu and warp coils. The warp coils should be built in a specific way. They should not be built in boxdims or just placed, but should be built in circles to actually form proper warp coils.
The closer the warp coil built is to a perfect circle the more effective it is. This is obviously because we can't build perfect circles very easily off by heart. However If the warp coil structure does not look like a circle to a certain percentage, then the warp coil does not work. The warp coil would be most effective if it was 1 block thick, but would scale quadratically lower if it becomes thicker. Now how should the diameter of warp coils contribute to the effectivity? I think the best way is like a sigmoid. This is because we would not want tiny mini warp coils, but neither would we want elysium sized warp coils. The effectivity should scale like this;
Ignore the 0.2, 0.4 etc. So what does effectivity do? It contributes to your size of your warptank. So if your warp tank is very large, then you have the ability to warp longer distances. To fill the warptank, it requires power. 1 warp unit, requires 500 energy units, so it takes a while to charge. There should be a hotkey to assign to when you want all your power to go into charging the warptank. When charging the warp tank your shields will not regenerate and you are vulnerable since you cannot move because of the lack of power to thrust. The warp units required to warp 100km with 1000 mass should follow this equation:
m^0.5 * km^0.5 * 50 = warptank required
1000^0.5 * 100^0.5 * 50 ~ 16,000 warp tank required ~ 8,000,000 million power required
This may seem like a lot of power, but since you can decide when to dedicate your power to the warp tank, it is perfectly balanced.
Now when you warp you enter a warp bubble. Say we are on a server. We are then disappeared from the server, and then we enter our clientsided rendered warp bubble. This warp bubble is basically a small area (maybe 50 m bigger tha ships dimensions) with a worm hole animation as the skybox. You cannot turn in the warp bubble, and you can neither go backwards. Basically you can't move very much.
For every five kilometres traveled it will require you to wait 1 more second in the warp bubble. So 100km takes 20 seconds.
When you get to your destination you are spawned in the nearest clear area, and a poof animation appears around your ship when you come out of warp.
I also think that if a ship uses warp in a sector, any player in that sector should be able to see a notification on the top left saying that "ship" is warping to x y z. They basically left their warp signatures, which show where they warped to.
Transwarp
This is very similar to warp however, you are moving at an infinite velocity. This may sound fancy, but is not advised for regular faction usage. Transwarp is not the ideal warp drive, but is ideal for empires who would never want anyone to escape their grasp. If a ship were to warp away they would quickly transwarp to the location the warp signatures indicated...then SUPRISE MUTHAF***ER. You literally teleport like you do now with /change_sector.
Transwarp also leaves warp signatures.
Transwarp coils work the same way warp coils do in the circle style of building but require slightly more power. They are also more expensive than warp coils, 5x more. When transwarping you experience a little poof around you and then poof you are in the desired location. The travel is instantaneous.
750 energy units = 1 transwarp unit. The equation is the same as regular warp.
m^0.5 * km^0.5 * 50= transwarptank required
1000^0.5 * 100^0.5 * 50 ~ 16,000 transwarptank required ~ 12,000,000 million power required
Thanks for reading. The only reason I wrote this was because I was bored, and I thought about this while eating breakfast one day and it sounded so good.
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