- Joined
- Jun 22, 2013
- Messages
- 29
- Reaction score
- 0
#1. Weapons, engines, power and ship systems to have grades from 1-5 just like minerals so that you can build small ships in late game that can handle weaker pirates. As an example a grade 5 power generator simply generates 5 times as much but is also one block, same with all the other systems.
Pirates also range from grade 1-5 ships, or even more with mixed tech.
#2. A cosmetic block that is linked to a weapon controller to tint the firepower that colour.
#3. A mode block that is linked to a weapon controller that allows you to fire a quick 3 round burst, slow single shot pulse or normal from just holding the mouse down.
#4. A large expensive radar installation that requires a lot of power and can only be built on the home planet that when entered allows you a simplified map that shows where all pirates and shops are for sectors in each direction, the sector range increases with booster blocks.
#5. A type of ship dock that folds into itself slowly on use of a controller so you can pack it into your ship for safety.
#6. Hide/show toggle for ships docked onto your ship.
#7. Shops regenerate random items every hour.
#8. A quick disassemble feature that removes a ship block by block quickly but leaves the core: 1 credit per block.
#9. A quick restore system where you pay to restore your damage ship to it's template: Credit cost for missing blocks + 10% credit fee.
#10. A "Letter" block which is a block that lets you enter one valid ascii character so that you can have your buildings/ships name across the side(or draw ascii art).
#11. The core house makes too much noise/noise from too far away, the ship core noise should only be heard from 3 blocks away, it drives small ship users mad.
#12. A single key for many weapon controllers so you can stack gun blocks next to each other but fire multiple beams with one shot. Or a way to seperate gun beams but have them fire from one controller.
#13. A type of rocket that destroys blocks but the mini blocks stay to pick up. Large cooldown.
Pirates also range from grade 1-5 ships, or even more with mixed tech.
#2. A cosmetic block that is linked to a weapon controller to tint the firepower that colour.
#3. A mode block that is linked to a weapon controller that allows you to fire a quick 3 round burst, slow single shot pulse or normal from just holding the mouse down.
#4. A large expensive radar installation that requires a lot of power and can only be built on the home planet that when entered allows you a simplified map that shows where all pirates and shops are for sectors in each direction, the sector range increases with booster blocks.
#5. A type of ship dock that folds into itself slowly on use of a controller so you can pack it into your ship for safety.
#6. Hide/show toggle for ships docked onto your ship.
#7. Shops regenerate random items every hour.
#8. A quick disassemble feature that removes a ship block by block quickly but leaves the core: 1 credit per block.
#9. A quick restore system where you pay to restore your damage ship to it's template: Credit cost for missing blocks + 10% credit fee.
#10. A "Letter" block which is a block that lets you enter one valid ascii character so that you can have your buildings/ships name across the side(or draw ascii art).
#11. The core house makes too much noise/noise from too far away, the ship core noise should only be heard from 3 blocks away, it drives small ship users mad.
#12. A single key for many weapon controllers so you can stack gun blocks next to each other but fire multiple beams with one shot. Or a way to seperate gun beams but have them fire from one controller.
#13. A type of rocket that destroys blocks but the mini blocks stay to pick up. Large cooldown.