My block textures are distorted (solved)

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    edit: solved =)

    Hello.

    I have this:
    starmade-screenshot-1141.png
    The old threads with simmilar issues didn't help me. The setting isn't there anymore.
    Bug - Graphical error blocks distorted
    Bug - (SOLVED)Block distortion ingame

    How can I fix this?
    Do you need the stations blueprint maybe?

    Settings:
    Code:
    C_USE_NEW_PLAYER_MODEL_ = true
    CONTROL_HELP = false //Display help for controls
    G_ICON_CONTEXT_FILTER = ALL //Keyboard HUD Icons
    C_MOUSE_BUTTON_SWITCH = false //Switch build/remove mouse buttons
    G_RESOLUTION = 1680 x 1050 //Resolution
    G_FULLSCREEN = true //Fullscreen
    G_WINDOWED_BORDERLESS = false //Borderless windowed mode
    G_TEXTURE_PACK = Default //Texture Pack
    G_TEXTURE_PACK_RESOLUTION = 256 //Texture Quality (Resolution)
    G_VSYNCH = true //Vert-Synch
    G_MULTI_SAMPLE_TARGET = 2 //Antialiasing (Samples)
    G_MULTI_SAMPLE = 2
    G_GAMMA = 1.0 //Gamma (Needs Frambuffer)
    G_FOV = 100.0 //Field of View
    G_MAX_SEGMENTSDRAWN = 750 //Amount of Chunks possibly drawn (view distance)
    G_NORMAL_MAPPING = true //Enable Normal mapping
    G_SHADOWS = false
    G_SHADOW_QUALITY = BEST
    G_SHADOWS_TARGET = false //Enable Shadows
    G_SHADOW_QUALITY_TARGET = BEST //Set Shadow Quality
    G_PROD_BG = true //Procedural Background (fbo req)
    G_PROD_BG_QUALITY = 4096 //Procedural BG quality
    G_DRAW_SURROUNDING_GALAXIES_IN_MAP = false //Draw other galaxies in map (slow)
    HIT_INDICATION_NUMBERS_LIFETIME = 0.4 //Time, hit numbers remain (sec)
    PLAYER_SKIN_CREATE =  //Create Player Skin
    PLAYER_SKIN =  //Path to player skin. Remove to Use default
    D_LIFETIME_NORM = 15 //Lifetime (secs) of debris (0 to turn off)
    S_SOUND_SYS_ENABLED = true //The sound system (restart required)
    S_SOUND_ENABLED = true //Sound
    S_SOUND_VOLUME_GLOBAL = 4 //Sound Volume
    USE_OPEN_AL_SOUND = true //OpenAL (Off fixes stutter, but silent videos. restart needed. working on fix)
    N_TRANSMIT_RAW_DEBUG_POSITIONS = false
    C_SELECTED_JOYSTICK = 0
    ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG = -90.0
    MOUSE_WHEEL_SENSIBILITY = 7.0E-4
    BUILD_MODE_SHIFT_SPEED = 25.0
    ORBITAL_CAM_SPEED = 0.5
    G_DAMAGE_DISPLAY = 600 //Damage display distance
    G_STAR_COUNT = 1024 //Star Count
    G_VBO_BULKMODE_SIZE = 4
    G_DRAW_FOG = false
    G_DRAW_BEAMS = true //Draw beams
    G_DRAW_EXHAUST_PLUMES = true //Draw thruster plumes
    D_INFO_CONTROLMANAGER = false
    D_INFO_SHADER_ERRORS = false
    T_ENABLE_TEXTURE_BAKER = false
    D_INFO_DRAW_TIMES = false
    D_INFO_DRAW_SPACE_PARTICLE = false
    G_SPACE_PARTICLE = true //Draw space dust particles
    G_DRAW_MOUSE_COLLISION = false
    G_ATMOSPHERE_SHADER = normal
    F_FRAME_BUFFER = true //Use Framebuffer
    G_SHADOW_NEAR_DIST = 1.0
    G_SHADOW_FAR_DIST = 75.0
    G_SHADOW_DEPTH_RANGE_NEAR = 0.0
    G_SHADOW_DEPTH_RANGE_FAR = 1.0
    G_SHADOW_SPLIT_FAR_0 = 0.325
    G_SHADOW_SPLIT_NEAR_1 = 0.325
    G_SHADOW_SPLIT_FAR_1 = 0.325
    G_SHADOW_SPLIT_NEAR_2 = 0.325
    G_SHADOW_SPLIT_MULT = 1.005
    G_SHADOW_CROP_MATRIX_MAX = -1000.0
    G_SHADOW_CROP_MATRIX_MIN = 1000.0
    G_SHADOW_EXTRA_BACKUP = 20.0
    G_SHADOW_NEAR_CLIP = 0.05
    G_SHADOW_SPLIT_MAT_RADIUS_ADD_0 = 0.0
    G_SHADOW_SPLIT_MAT_RADIUS_ADD_1 = 10.0
    G_SHADOW_SPLIT_MAT_RADIUS_ADD_2 = 10.0
    G_SHADOW_SPLIT_MAT_RADIUS_ADD_3 = 3.0
    G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_0 = 0.0
    G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_1 = 100.0
    G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_2 = 50.0
    G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_3 = 150.0
    G_SHADOW_SPLIT_ORTHO_NEAR_ADDED = -100.0
    G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_0 = -0.013
    G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_1 = -0.002
    G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_2 = -0.002
    G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_0 = -0.023
    G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_1 = -0.002
    G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_2 = -0.0
    G_SHADOW_FOV_ADDED_RAD = 0.2
    G_SHADOW_DISPLAY_SHADOW_MAP = false
    G_DRAW_SHIELDS = true //Shield Effect
    G_DRAW_WATER = true
    G_DRAW_BACKGROUND = true //Background Image
    G_WATER_USE_MIPMAPS = false
    E_NAVIGATION_FILTER = 613
    G_DRAW_ENTITIES = true
    G_FRUSTUM_CULLING = true
    G_DRAW_EFFECTS = true
    G_SHADER_RELOAD = false
    G_FRAMERATE_FIXED = 60 //Limit Framerate (30, 60, 120, 240, or -1 for unlimited)
    GRAPHICS_PRESET = GRAPHICS_CUSTOM //Graphics Mode
    G_SHADERS_ACTIVE = true
    G_DEBUG_DRAW_GRID = false
    G_DEBUG_DRAW_LINES = true
    T_TERRAIN_DRAW = true
    T_TERRAIN_WIREFRAME_DRAW = false
    G_CULLING_ACTIVE = true
    G_TEXTURE_ARRAYS = false
    G_AUTO_NORMALIZATION = true
    G_DRAW_BY_SIDES = true
    G_WIREFRAMED = false
    G_TEXTURE_COMPRESSION_BLOCKS = true
    G_TEXTURE_ARRAY_COMPRESSION = true
    G_TEXTURE_ARRAY_MIPMAP = true
    G_TEXTURE_MIPMAP = true
    G_SHADOWS_VSM = false
    S_PAUSED = false
    S_SETTINGS_SHOW = false
    MINIMAP_MODE = LARGE //Radar (minimap) size
    SECTOR_INDICATION_MODE = INDICATION_ONLY //Indicators for other sectors
    S_KEY_ALLOW_DUPLICATES = true //Allow key assign duplicates
    GIF_WIDTH = 640
    GIF_HEIGHT = 640
    GIF_FPS = 15
    GIF_GUI = false
    G_DEBRIS_THRESHOLD_SLOW_MS = 2
    S_INITIAL_SETTING = Single Player
    S_GAME_MODE = Sandbox
    G_BONE_ANIMATION = true
    P_NT_DEBUG_ACTIVE = false
    P_PHYSICS_DEBUG_ACTIVE_OCCLUSION = false
    P_PHYSICS_DEBUG_ACTIVE = false
    P_PHYSICS_DEBUG_MODE = 0
    G_DEBUG_LINE_DRAWING_ACTIVATED = false
    G_WINDOW_START_POSITION = center
    G_DRAW_GUI_ACTIVE = true
    G_DRAW_NO_OVERLAYS = false
    G_PARTICLE_SORTING = true
    P_PHYSICS_ACTIVATED = true
    G_SMOKE_QUALITY = false
    G_DRAW_STARS = true //Draw additional stars
    G_DRAW_PASTE_PREVIEW = true //Draw preview for paste
    G_USE_SPRITE_VBO = true
    TUTORIAL_NEW = false //Tutorial enabled
    G_AUTOSELECT_CONTROLLERS = true //AutoSelect Controllers
    S_INFO_DRAW = FPS_AND_PING //Tech Info
    G_VBO_FLAG = STATIC
    N_LAG_COMPENSATION = true
    N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER = true
    N_SERVERTIME_UPDATE_FREQUENCY = 10000
    M_TEXTURE_PACK_CONFIG_TOOL = ./data/textures/block/Default/64/
    G_MIPMAP_LEVEL_MAX = 3
    M_MOUSE_SENSITIVITY = 1.4 //Mouse Sensitivity
    G_HIT_INDICATION_SIZE = 1.5 //Size of hit indications
    F_BLOOM = false //Bloom Effect
    F_BLOOM_INTENSITY = 0.4 //Bloom Intensity
    S_MOUSE_LOCK = true
    G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW = true
    G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER = false
    S_FLIP_HOTBAR_MOUSEWHEEL = false //Use keybind to scroll through other hotbars
    S_INVERT_MOUSEWHEEL_HOTBAR = false //Invert mouse wheel for hotbars
    S_ZOOM_MOUSEWHEEL = SLOTS //Primary mouse wheel function
    S_MOUSE_SHIP_INVERT = false //Invert MoUse-Y (Ship)
    S_MOUSE_ALL_INVERT = false //Invert MoUse-Y (All)
    S_USE_REGION_SIGNATURE_TEST = false
    G_PREVIEW_TO_BUILD_BLOCK = true //Preview Block to build
    S_EXIT_ON_ESC = false
    G_USE_HIGH_QUALITY_BACKGROUND = false
    G_DRAW_POPUPS = true
    G_USE_VBO_MAP = true
    G_DRAW_JUMP_OVERLAY = true
    G_MAG_FILTER_LINEAR_BLOCKS = false //Use linear mag filter on Blocks (restart required)
    BLOCK_TEXTURE_ANISOTROPY = true //Anisotropic block textures (restart required)
    G_MAG_FILTER_LINEAR_GUI = false //Use linear mag filter on GUI (restart required)
    G_MAX_BEAMS = 1024 //Max Beams Drawn (restart required)
    SEGMENT_REQUEST_BATCH = 32 //Size of Chunk request-queue
    CLIENT_BUFFER_SIZE = 65536
    ICON_BAKERY_SINGLE_RESOLUTION = 150
    LIGHT_RAY_COUNT = 128 //Block light quality (impacts chunk refresh time, but not fps)
    ICON_BAKERY_SINGLE_ICONS = false
    G_MUST_CONFIRM_DETACHEMENT_AT_SPEED = 50.0 //Popup Detach Warning (% server speed, -1 off)
    G_USE_SHADER4 = true
    O_OCULUS_RENDERING = false
    G_USE_VERTEX_LIGHTING_ONLY = false //Simple Lighting Quality (faster)
    CLIENT_TRAFFIC_CLASS = true
    G_DRAW_SELECTED_BLOCK_WOBBLE = true
    G_DRAW_SELECTED_BLOCK_WOBBLE_ALWAYS = false //Draw box around connected blocks
    G_USE_TWO_COMPONENT_SHADER = false
    A_FORCE_AUTHENTICATION_METHOD = -1
    MIN_FFA = 2
    B_UNDO_REDO_MAX = 30
    G_DRAW_ANY_CONNECTIONS = false //Draw connections between logic blocks
    G_DRAW_ALL_CONNECTIONS = false //Draw all connections (not only logic)
    N_ARTIFICIAL_DELAY = 0
    SEGMENT_PIECE_QUEUE_SINGLEPLAYER = 32767
    G_MAX_MISSILE_TRAILS = 128 //Max Missile Trails (restart required)
    G_USE_OCCLUSION_CULLING = false
    C_AUTOASSIGN_WEAPON_SLOTS = true //Autoassign weapons on fire if bar empty
    G_DRAW_NT_STATS_OVERLAY = false //Draw network statistics in HUD
    CLIENT_CUSTOM_TEXTURE_PATH = ./customBlockTextures
    SECRET = none
    LIMIT_FPS_UNFOCUS = true
    GUI_USE_DISPLAY_LISTS = false
    USE_GL_MULTI_DRAWARRAYS = true //MultiDraw Optimization (turn off on chunk Draw problems)
    USE_GL_MULTI_DRAWARRAYS_INITIAL_SET = false
    CHAT_CLOSE_ON_ENTER = true //Close chat on enter
    A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER = false
    G_SHIP_INFO_ZOOM = 0
    G_SINGLEPLAYER_CREATIVE_MODE = true //G_SINGLEPLAYER_CREATIVE_MODE
    G_DRAW_LAG_OBJECTS_IN_HUD = false //Draw lag statistics in HUD
    G_SHOW_SYMMETRY_PLANES = true //Show symmetry planes
    LANGUAGE_PACK = english
    LANGUAGE_PACK_ASSIGNED = true
    DELETE_SEVER_DATABASE_ON_STARTUP = false
    G_BASIC_SELECTION_BOX = false //Draw basic selection boxes
    OFFLINE_PLAYER_NAME = Jin
    ONLINE_PLAYER_NAME = JinM
    SERVERLIST_COMPATIBLE = true
    SERVERLIST_RESPONSIVE = true
    SERVERLIST_FAVORITES = true
    SERVERLIST_CUSTOMS = false
    CUBE_LIGHT_NORMALIZER_NEW_M = true
    SERVERLIST_LAST_SERVER_USED = 151.80.47.156:4242
    LAST_GAME = MP;starmade.brierie.net;4242;JinM
    PLAY_INTRO = false //Play Intro
    SUBTITLES = true //Subtitles
    TUTORIAL_BUTTON_BLINKING = false
    TUTORIAL_PLAY_INTRO = false
    TUTORIAL_WATCHED = thruster systems;advanced build tools;introduction;fundamentals;basic build mode;power systems;
    SHOW_32BIT_WARNING = true
    USE_INTEGER_VERTICES = true
    LOD_DISTANCE_IN_THRESHOLD = 70.0 //Non Block Render Distance (LoD)
    AUTOSET_RESOLUTION = false
    FIRST_START = false
    USE_TGA_NORMAL_MAPS = true
    PLUME_BLOOM = true
    BLUEPRINT_STRUCTURE_BUILD_OPTIONS = false
    BLOCK_STYLE_PRESET = 70001, false, 53; 140002, false, 103; 90003, false, 69; 170004, false, 126; 150000, false, 108; 60000, false, 45; 130000, false, 94; 140004, false, 105; 110002, false, 82; 30004, false, 28; 50003, false, 41; 90002, false, 68; 60005, false, 50; 80001, false, 60; 50000, false, 38; 100, false, 7; 150006, false, 114; 190004, false, 140; 50001, false, 39; 30003, false, 27; 190005, false, 141; 50004, false, 42; 180004, false, 133; 100000, false, 73; 90000, false, 66; 70004, false, 56; 120003, false, 90; 40003, false, 34; 190006, false, 142; 180000, false, 129; 70002, false, 54; 100001, false, 74; 80005, false, 64; 190003, false, 139; 160004, false, 119; 300, false, 9; 120002, false, 89; 30001, false, 25; 5, true, 5; 100006, false, 79; 60006, false, 51; 10003, false, 13; 30000, false, 24; 10000, false, 10; 110003, false, 83; 150005, false, 113; 170002, false, 124; 1, true, 1; 160002, false, 117; 110005, false, 85; 140001, false, 102; 50005, false, 43; 70006, false, 58; 130002, false, 96; 70003, false, 55; 20001, false, 18; 10006, true, 16; 40006, false, 37; 180002, false, 131; 90001, false, 67; 30002, false, 26; 120005, false, 92; 60002, false, 47; 60004, false, 49; 130004, false, 98; 130003, false, 97; 30005, false, 29; 110001, false, 81; 80004, false, 63; 130005, false, 99; 180001, false, 130; 20002, false, 19; 120001, false, 88; 100004, false, 77; 90004, false, 70; 4, true, 4; 170006, false, 128; 140000, false, 101; 150004, false, 112; 140006, false, 107; 100005, false, 78; 20006, true, 23; 40000, false, 31; 130001, false, 95; 20004, false, 21; 70000, false, 52; 130006, false, 100; 50002, false, 40; 160003, false, 118; 160000, false, 115; 60001, false, 46; 80000, false, 59; 40002, false, 33; 50006, false, 44; 170005, false, 127; 110000, false, 80; 100003, false, 76; 70005, false, 57; 180005, false, 134; 140005, false, 106; 80006, false, 65; 140003, false, 104; 20005, false, 22; 170003, false, 125; 90006, false, 72; 20000, false, 17; 190000, false, 136; 20003, false, 20; 180006, false, 135; 190001, false, 137; 40001, false, 32; 60003, false, 48; 160005, false, 120; 170001, false, 123; 160001, false, 116; 150001, false, 109; 120004, false, 91; 40004, false, 35; 80002, false, 61; 190002, false, 138; 120006, false, 93; 110004, false, 84; 170000, false, 122; 10001, false, 11; 10002, false, 12; 80003, false, 62; 180003, false, 132; 200, false, 8; 150003, false, 111; 120000, false, 87; 30006, false, 30; 3, false, 3; 10005, false, 15; 100002, false, 75; 160006, false, 121; 150002, false, 110; 90005, false, 71; 10004, false, 14; 6, true, 6; 2, true, 2; 110006, false, 86; 40005, false, 36; 0, true, 0
    DEBUG_SHIP_CAM_ON_RCONTROL = false
    G_ELEMENT_COLLECTION_INT_ATT = true
    CONTEXT_HELP_PLACE_MODULE_WITHOUT_COMPUTER_WARNING = false
    CONTEXT_HELP_PLACE_CHAMBER_WITHOUT_CONDUIT_WARNING = false
    CONTEXT_HELP_PLACE_CONDIUT_WITHOUT_CHAMBER_OR_MAIN_WARNING = false
    CONTEXT_HELP_PLACE_REACTOR_WITH_LOW_STABILIZATION = false
    CONTEXT_HELP_STABILIZER_EFFICIENCY_PLACE = false
    CONTEXT_HELP_PLACED_NEW_REACTOR_ON_OLD_SHIP = true
    CONTEXT_HELP_PLACED_OLD_POWER_ON_NEW_SHIP = true
    CREATE_MANAGER_MESHES = true //Outline Effects
    STRUCTURE_STATS_MINIMIZED = true
    TRACK_VRAM = true
    DRAW_TOOL_TIPS = true
    ADVANCED_BUILD_MODE_STICKY_DELAY = 230
    PERMA_OUTLINE = true //Always show outline for targeted entities
    USE_ADV_ENERGY_BEAM_SHADER = true //Use advanced energy beam shader
    USE_POLY_SCALING_ENERGY_STREAM = true //Use energystream with more polygons on bigger sizes
     
    Last edited:

    Nauvran

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    might be this

    It's as if the vertex orders are messed up or something... odd.

    Have you stumbled upon any hotkeys that force blocks to rotate by chance? There are a few dev tools currently assigned that will give a similar result.

    You can delete the file vertexInfo.properties found in the directory StarMade/data/config/
    Then in the launcher click;
    - Options and Repair,
    - Search Currently Installed,
    - Download Normal.

    If that does nothing, then we can check if it's hardware dependent.
     
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    remove "vertexInfo.properties found in the directory StarMade/data/config/"

    then repair the installation using the Launcher Repair feature (download selected build version)

    Screenshot_4.jpg

    you did hit by accident a dev key combination that causes that (no clue what it was ) afaik

    edit : fixed that
     
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    Thx Nau and Demon.

    Kupus advice fixed it for me (Wierd Sideways Rail Textures)

    Demon your advice is wrong, better edit your post. ;) You don't have to delete the .jar, you have to delete the "vertexInfo.properties found in the directory StarMade/data/config/" (kupu). After that you have to only click "download selected build version" as shown in your screenshot in the options for the build version selecter.

    Thx for the help!
     
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    ah .. ok .. usually i would jsut kill the whole install anyways ^^
    thanks for pointing it out
     
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    kupu

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    Demon your advice is wrong... You don't have to delete the .jar, you have to delete the "vertexInfo.properties found in the directory StarMade/data/config/" ...
    Both methods should work. Deleting the .jar then repairing is still a fine step. :)
    Anything that checks non vanilla changes to files then replaces them should fix this texture issue.
     
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    Update: I think I found the key combination...

    you need to press [f1] and [1] I guess, well it was a combination of f1 and some number, or another f-key with a number
    so you can skip that file restore part
     

    kupu

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    Update: I think I found the key combination...

    you need to press [f1] and [1] I guess, well it was a combination of f1 and some number, or another f-key with a number
    so you can skip that file restore part
    No, please don't try this to fix the issue.
    Follow the steps outlined by SmilingDemon or myself for this, so we can ensure it is corrected properly.
    I'll try get these hotkeys rebound, this is still happening too frequently :/