Muzzle Block (bigger beam/blade/logic output)

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    First, let me post some quick fusion360 sketch,

    The front and back of the block, this block is directional, one input one output
    Screen Shot 2016-09-22 at 下午7.09.27.png Screen Shot 2016-09-22 at 下午7.09.38.png

    And when they are put side by side with same direction for the output
    output will join together, input still separate.
    Screen Shot 2016-09-22 at 下午7.10.02.png

    So it creates a bigger beam by combining different barrels
    Screen Shot 2016-09-22 at 下午7.10.23.png

    Also it reflect bounds back the beam and because the beam have been reflected
    it will last longer in air than shootout directly. So the beam will form a blade
    if CD time is balance, with well tune logic setup
    Screen Shot 2016-09-22 at 下午7.09.09.png

    Since it can be C,V, lets use this to output a logic sign when something pass through the muzzle
    (Recognized - Firing a Weapon Outputs a Logic Signal)

    And here is the 3d model of the sketch: http://a360.co/2cFg2dV

    ================Update@23/9/16-08:00-GMT+8================

    I like this. I often wish the thruster plume was treated the same way.

    To make that work, you would need some kind of logic built into the way the game handles the orientation and connectivity of the block itself, so it knows to change the shape of the aperture. Unless you use some other kind of trickery.
    There is nothing can't fix in starmade with more computer and C-V system.
    Screen Shot 2016-09-23 at 上午7.45.22.png

    Then C-V them together
    Screen Shot 2016-09-23 at 上午7.45.41.png

    And the blade function can be connect like this, pair by pair
    Screen Shot 2016-09-23 at 上午7.46.06.png
     
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    Lone_Puppy

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    I like this. I often wish the thruster plume was treated the same way.

    To make that work, you would need some kind of logic built into the way the game handles the orientation and connectivity of the block itself, so it knows to change the shape of the aperture. Unless you use some other kind of trickery.
     
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    I like this. I often wish the thruster plume was treated the same way.

    To make that work, you would need some kind of logic built into the way the game handles the orientation and connectivity of the block itself, so it knows to change the shape of the aperture. Unless you use some other kind of trickery.
    nothing can't be fix with computer and c-v system, let me edit the model a bit and update the post