Recognized Firing a Weapon Outputs a Logic Signal

    Lecic

    Convicted Lancake Abuser
    Joined
    Apr 14, 2013
    Messages
    5,107
    Reaction score
    1,228
    • Thinking Positive Gold
    • Purchased!
    • Legacy Citizen 11
    I think it would be EXTREMELY useful to builders and engineers if we could have weapon computers output a logic signal when they fire. For example, I could make a weapon that has a recoil or recharge animation, like in FTL.

     

    nightrune

    Wizard/Developer/Project Manager
    Joined
    May 11, 2015
    Messages
    1,324
    Reaction score
    577
    • Schine
    • Top Forum Contributor
    • Thinking Positive
    A bonus would be if it could signal it was ready. So you could have go/no go lights in a cockpit.
     

    Tunk

    Who's idea was this?
    Joined
    Sep 8, 2013
    Messages
    363
    Reaction score
    153
    • Purchased!
    • Community Content - Bronze 1
    • Legacy Citizen 4
    Not only weapons, it would be brilliant if all computers emitted a signal when activated!

    As for weapons specifically, it would be great if they emit a high on firing and a low when it goes into their recharge cycle.
    So for cannons/pulse/missile you'll get high/low
    For beams you'll get high (5x @ 200ms) then low
    For support weapons, well that depends on cannon slave value but could be anywhere from 5-50 before a recharge cycle.
     
    Joined
    Dec 14, 2014
    Messages
    745
    Reaction score
    158
    • Community Content - Bronze 1
    • Purchased!
    • Legacy Citizen 2
    I think it would be EXTREMELY useful to builders and engineers if we could have weapon computers output a logic signal when they fire. For example, I could make a weapon that has a recoil or recharge animation, like in FTL.

    Mentioned something about this some time ago. Not sure I put it in a suggestion though. I wanted it so I could use it to turn on other and fire other weapons based on 1 weapon firing. Thus I could fire more than 1 weapon at a time.
     
    • Like
    Reactions: faiyde
    Joined
    Sep 1, 2015
    Messages
    188
    Reaction score
    37
    Why not have an interface on all computers to change how or when it outputs a logic signal then it is completely customize-able.
    Give it even more options for each computer type.
     

    ToasterBorst

    Formerly known as Weishaupt
    Joined
    Sep 12, 2013
    Messages
    164
    Reaction score
    172
    • Legacy Citizen 2
    • Wired for Logic
    Have thought about this a couple times before and would love to see something along these lines for a handful of reasons, will take the thread to the council; that said, have attempted to build a logic fired recoiling cannon on stream and it came out looking quite naughty.
     

    Lecic

    Convicted Lancake Abuser
    Joined
    Apr 14, 2013
    Messages
    5,107
    Reaction score
    1,228
    • Thinking Positive Gold
    • Purchased!
    • Legacy Citizen 11
    Have thought about this a couple times before and would love to see something along these lines for a handful of reasons, will take the thread to the council; that said, have attempted to build a logic fired recoiling cannon on stream and it came out looking quite naughty.
    I know you can already build logic-fired weapons, but it'd be a lot nicer if we could aim the things.
     

    Criss

    Social Media Director
    Joined
    Jun 25, 2013
    Messages
    2,187
    Reaction score
    1,772
    • Master Builder Bronze
    • Video Genius
    • Competition Winner - Stations
    A long time desired feature. While it may not be a priority I am sure this is possible and maybe even easy to do. It may have to wait until we take a look at weapons again. I will document this for when that time comes.
     
    Joined
    Oct 22, 2014
    Messages
    338
    Reaction score
    148
    • Legacy Citizen 3
    I know you can already build logic-fired weapons, but it'd be a lot nicer if we could aim the things.
    You can aim them. Put it on a turret with an AI module set to selected target. Link the weapon to an activation and activation to wireless. I don't think the AI can fire it if it's linked to the activation instead of the core used in the turret. If it can, disregard this post. Unless you meant manual aim, in which case, you put it on a turret with no AI, but then you can't pilot the ship either.

    Edit: Either way, this just gave me an awesome idea, especially if we can use CPU output for logic later.
     
    Last edited:

    Lecic

    Convicted Lancake Abuser
    Joined
    Apr 14, 2013
    Messages
    5,107
    Reaction score
    1,228
    • Thinking Positive Gold
    • Purchased!
    • Legacy Citizen 11
    You can aim them. Put it on a turret with an AI module set to selected target. Link the weapon to an activation and activation to wireless. I don't think the AI can fire it if it's linked to the activation instead of the core used in the turret. If it can, disregard this post. Unless you meant manual aim, in which case, you put it on a turret with no AI, but then you can't pilot the ship either.

    Edit: Either way, this just gave me an awesome idea, especially if we can use CPU output for logic later.
    That's not aiming them, though. That's letting the AI aim, which comes with numerous downsides.
     
    Joined
    Oct 22, 2014
    Messages
    338
    Reaction score
    148
    • Legacy Citizen 3
    That's not aiming them, though. That's letting the AI aim, which comes with numerous downsides.
    Yeah, but you can still fly while using it. And it's also why I said you could put it on a turret with no AI, but you can't be in a turret and the ship core at the same time. That would work best if you had someone to fly while you shoot.
     

    Dr. Whammy

    Executive Constructologist of the United Star Axis
    Joined
    Jul 22, 2014
    Messages
    1,789
    Reaction score
    1,723
    • Thinking Positive
    • Likeable Gold
    • Legacy Citizen 9
    I think it would be EXTREMELY useful to builders and engineers if we could have weapon computers output a logic signal when they fire. For example, I could make a weapon that has a recoil or recharge animation, like in FTL.

    WANT...

    SOOOOO much WANT!!! :eek:

    Recoiling howitzers, Gatling rotation animations, Star Trek warp drive flashes... The ideas... they're in my brain again!!!

    Shine team,

    For the sake of creativity and my sanity... Please make this happen.
     
    • Like
    Reactions: nightrune
    Joined
    Sep 9, 2015
    Messages
    7
    Reaction score
    1
    • Purchased!
    While it is currently possible to make recoiling weapons using logic triggered weapons, I would really like this to have recoiling turrets or turrets with muzzle flare lights. I think it could make for some really gorgeous effects.
     
    • Like
    Reactions: nightrune

    nightrune

    Wizard/Developer/Project Manager
    Joined
    May 11, 2015
    Messages
    1,324
    Reaction score
    577
    • Schine
    • Top Forum Contributor
    • Thinking Positive
    I think the only possible downside is that you could then chain other weapon computers together bypassing the current weapon power penalty.
     

    Dr. Whammy

    Executive Constructologist of the United Star Axis
    Joined
    Jul 22, 2014
    Messages
    1,789
    Reaction score
    1,723
    • Thinking Positive
    • Likeable Gold
    • Legacy Citizen 9
    I thought separate weapon computers already bypass power penalties. Am I missing something?

    ...or do you mean being able to fire multiple weapons systems simultaneously instead of the previous method of just one computer with multiple outputs? Technically that can already be done by linking the computers to logic; just not computer to computer.

    Although, I don't think such a practice would be beneficial in most cases since logic missiles aren't guided and logic cannons/beams are harder to aim.

    It would be an interesting experiment to say the least.