Alright, with the feedback of several forum goers, including Sven_the_Slayer, Lecic, therimmer96, and Dragleones, I am rewriting this idea to include their suggestions and some more specific ideas on server configuration because I feel it is a better and more complete idea. I'll include my original post in a quote below.
Ok, so this idea is to allow more than 1 undeathenator for a person. I feel this is almost a necessity for moving away from home base protection and for allowing undeathenators on ships. This would help alleviate spawn killing as well. Players need to have backup undeathenators in case the original is destroyed.
The way it would work is a person can tag multiple undeathenators and then could choose where they respawn if they die. However, if they suicide, they may be forced to respawn to the closest undeathenator or their default, as set by server admins. There would be a cost to choose a different spawn, other than their default spawn. Server admins could make it so the server spawn is either always a person's default spawn OR the admins could allow players to specify where their default spawn is. Though there would still be the cost of death, choose to respawn at a different undeathenator, at an additional cost, perhaps faction points or a credit cost. This cost could be set by admins to either be a flat cost or it would cost extra depending on how far the undeathenator is from the point of death OR from the player's default spawn area.
If Admins do not like the idea of people being able to choose, that's ok too. The admins would have two options then. The player could simply spawn at their default undeathenator. If the default is destroyed, then the player's secondary undeathenator becomes the new default. OR, if server admins prefer, they could make players ALWAYS respawn at the closest undeathenator.
Here's are a few examples of implementations on servers:
Option 1
The server admins configure the server so that..
- Players CAN choose their own default respawn point.
- Players CAN choose where they respawn if they are killed, at a cost of 1 faction point per KM from the person's default undeathenator.
- Respawning at a person's default undeathenator is FREE.
- Players CANNOT choose where they respawn if they suicide, and will always respawn at their default spawn if they die through suicide.
- Players can set up to 5 respawn points.
Option 2
The server admins configure so that..
- Players CANNOT choose their default respawn point, which make it be the server default spawn area.
- It is FREE to respawn at the default respawn point.
- Players can ALWAYS choose where they respawn, whether they are killed or suicide.
- Players can tag up to 3 respawn points.
- There is a cost of 5 faction points per KM between the point of death and the undeathenator, unless the person respawns at the default respawn area, which would be free.
Option 3
The server admins configure so that..
- Players CAN choose their default respawn point.
- It is FREE to respawn at the player's default respawn point.
- Players can NEVER choose where they respawn, and will always respawn at their default.
- Players can tag up to 4 respawn points.
- If a player's default respawn point is killed, then their secondary respawn point becomes their default. If the secondary gets killed, then the tertiary, etc. If all undeathenators are killed, they respawn at the server default.
Option 4
The server admins configure so that..
- Players CANNOT choose a default respawn point.
- Players CANNOT choose where they respawn, whether through suicide or by being killed.
- Players ALWAYS respawn to the closest undeathenator.
- Aside from the cost of death, it is FREE to respawn.
- Players can tag unlimited respawn points.
Of course, there would be more options than just these four. I just feel these configurations give a good feel for what would be possible.
I feel this addition of options for server admins and players would be an improvement to the existing system, but would still allow server admins to opt-out of these changes by simply configuring the server not to act any differently than it does presently. I feel these options would help give more use to faction points, as well as be a step toward removing home base protection and allowing undeathenators on ships.
As always, thank you for your time! Thoughts and suggestions are always welcome. :D
Original Post:
Ok, so this idea is to allow more than 1 undeathenator for a person. I feel this is almost a necessity for moving away from home base protection and for allowing undeathenators on ships. This would help alleviate spawn killing as well. Players need to have backup undeathenators in case the original is destroyed.
The way it would work is a person can tag multiple undeathenators and then could choose where they respawn if they die. However, if they suicide, they may be forced to respawn to the closest undeathenator or their default, as set by server admins. There would be a cost to choose a different spawn, other than their default spawn. Server admins could make it so the server spawn is either always a person's default spawn OR the admins could allow players to specify where their default spawn is. Though there would still be the cost of death, choose to respawn at a different undeathenator, at an additional cost, perhaps faction points or a credit cost. This cost could be set by admins to either be a flat cost or it would cost extra depending on how far the undeathenator is from the point of death OR from the player's default spawn area.
If Admins do not like the idea of people being able to choose, that's ok too. The admins would have two options then. The player could simply spawn at their default undeathenator. If the default is destroyed, then the player's secondary undeathenator becomes the new default. OR, if server admins prefer, they could make players ALWAYS respawn at the closest undeathenator.
Here's are a few examples of implementations on servers:
Option 1
The server admins configure the server so that..
- Players CAN choose their own default respawn point.
- Players CAN choose where they respawn if they are killed, at a cost of 1 faction point per KM from the person's default undeathenator.
- Respawning at a person's default undeathenator is FREE.
- Players CANNOT choose where they respawn if they suicide, and will always respawn at their default spawn if they die through suicide.
- Players can set up to 5 respawn points.
Option 2
The server admins configure so that..
- Players CANNOT choose their default respawn point, which make it be the server default spawn area.
- It is FREE to respawn at the default respawn point.
- Players can ALWAYS choose where they respawn, whether they are killed or suicide.
- Players can tag up to 3 respawn points.
- There is a cost of 5 faction points per KM between the point of death and the undeathenator, unless the person respawns at the default respawn area, which would be free.
Option 3
The server admins configure so that..
- Players CAN choose their default respawn point.
- It is FREE to respawn at the player's default respawn point.
- Players can NEVER choose where they respawn, and will always respawn at their default.
- Players can tag up to 4 respawn points.
- If a player's default respawn point is killed, then their secondary respawn point becomes their default. If the secondary gets killed, then the tertiary, etc. If all undeathenators are killed, they respawn at the server default.
Option 4
The server admins configure so that..
- Players CANNOT choose a default respawn point.
- Players CANNOT choose where they respawn, whether through suicide or by being killed.
- Players ALWAYS respawn to the closest undeathenator.
- Aside from the cost of death, it is FREE to respawn.
- Players can tag unlimited respawn points.
Of course, there would be more options than just these four. I just feel these configurations give a good feel for what would be possible.
I feel this addition of options for server admins and players would be an improvement to the existing system, but would still allow server admins to opt-out of these changes by simply configuring the server not to act any differently than it does presently. I feel these options would help give more use to faction points, as well as be a step toward removing home base protection and allowing undeathenators on ships.
As always, thank you for your time! Thoughts and suggestions are always welcome. :D
Original Post:
Alright, so this idea is to allow a person to tag more than 1 undeathenator, and when they die they can choose where they spawn. To avoid abuse, which would allow someone to teleport across large distances instantly, at the cost of a suicide, I'd recommend it only allow a person to choose between undeathenators within one system, and perhaps have a max of four.
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