This suggestion is fairly simple: I want little up/down arrows on the side of the quickbar that lets you select between several "quickbar layouts" (maybe about 4 of them?) and quickly switch between them.
Why? Recent releases have increased the number of things I want in my quickbar.
For larger ships you mostly want different weapons for different situations. For example, I want a damage pulse for "flock of drones", 2 sets of long range missiles, a short range shield killer, a short range hull smasher, a short range "core drill", shield and power drain, and salvagers. On top of that you need docking computer and jump drive; plus maybe a few different defensive effects.
It doesn't fit already, but...
I'd also like to be able to have power supply and shield supply beams for assisting friends in battle; and sooner or later (hopefully) we'll also have more things (like logic activations and maybe drone controls).
Basically; it'd be really nice if I could (e.g.) setup one "quickbar layout" for long range fighting, one for short range fighting, one for defense and another for "non-combat" (docking, jump drive, etc).
Why? Recent releases have increased the number of things I want in my quickbar.
For larger ships you mostly want different weapons for different situations. For example, I want a damage pulse for "flock of drones", 2 sets of long range missiles, a short range shield killer, a short range hull smasher, a short range "core drill", shield and power drain, and salvagers. On top of that you need docking computer and jump drive; plus maybe a few different defensive effects.
It doesn't fit already, but...
I'd also like to be able to have power supply and shield supply beams for assisting friends in battle; and sooner or later (hopefully) we'll also have more things (like logic activations and maybe drone controls).
Basically; it'd be really nice if I could (e.g.) setup one "quickbar layout" for long range fighting, one for short range fighting, one for defense and another for "non-combat" (docking, jump drive, etc).