I think the auxilliary power block was a good idea, but I feel like Schine is missing out on an opportunity to add some more depth to our ships. Something my friends and I have long wished to see in the game has been multi-block structures. Power reactors and capacitors are a small step in that direction, wherein having the number of blocks, and their shape, provide a bonus to their performance. The multi-blocks I'm speaking of, however, are more along the lines of using multiple blocks to actually create a device.
In the case of the new power block, I would have loved it if they could have done something similar to the nuclear reactors from Big Reactors or fusion reactors in the Voltz mod, both for Minecraft. These allow the players to use their creativity to figure out more complex and efficient setups for the reactors. They can be scaled to provide power based on the amount needed. They provide a risk that adds roleplay and tactical elements to the game (core breaches, overheating/meltdown.)
Given the complexity already offered with all of the logic, I think the game has moved beyond the point of relying on such simple systems as were originally introduced. That's not to say that I think they should be replaced altogether, but beyond the basics, when you start getting into more elaborate ship designs - like those requiring auxilliary power blocks, it would be wonderful to see the game embrace a deeper design model that is ultimately more rewarding.
Picture having an engineering room on your ship with a working reactor, like you would see in nearly any sci-fi show, that you can walk around, one that can be monitored, tweaked, upgraded, sabotaged, might need to be maintained from time to time, or even require a regular fuel source to run.
In the case of the new power block, I would have loved it if they could have done something similar to the nuclear reactors from Big Reactors or fusion reactors in the Voltz mod, both for Minecraft. These allow the players to use their creativity to figure out more complex and efficient setups for the reactors. They can be scaled to provide power based on the amount needed. They provide a risk that adds roleplay and tactical elements to the game (core breaches, overheating/meltdown.)
Given the complexity already offered with all of the logic, I think the game has moved beyond the point of relying on such simple systems as were originally introduced. That's not to say that I think they should be replaced altogether, but beyond the basics, when you start getting into more elaborate ship designs - like those requiring auxilliary power blocks, it would be wonderful to see the game embrace a deeper design model that is ultimately more rewarding.
Picture having an engineering room on your ship with a working reactor, like you would see in nearly any sci-fi show, that you can walk around, one that can be monitored, tweaked, upgraded, sabotaged, might need to be maintained from time to time, or even require a regular fuel source to run.