Thing is, the AMCs aren\'t pure directed energy weapons. AMC. AntiMatter Cannon. It\'s a projectile weapon. If you used it on an antimatter or energy shielded target, it\'d just be a straight up kinetic energy weapon. Since you\'re using it on standard matter, it\'ll annihilate with it (thereby acting as an energy weapon) and do more damage, but it has no real reason to be more effective than an ordinary bullet against an energy shield.
You could use plasma, which would make some sense (heat energy), or lightning (although how you\'re conducting electricity in a vaccum is a mystery). Really, lasers are the only directed energy weapons I can think of that might be interesting, given that a plasma cannon would function identically to the AMCs. Laser beams, though, could be interesting. The only issue is that, with the way beams function right now, widely spaced lasers would completely miss small targets.
Perhaps you could add some sort of \'Combine Beams\' block that marks a line where all the lasers fire to meet up and join into one big beam. You could even have special bonuses to the main beam depending on the arrangement the miniature ones meet up in. You could link it to the outputs of the beams, then have it collect them at a distance from the block you can set in the weapons menu. You could even have multiple different types of beam connect to the one block and set them to have different collection differences.
Yeah, I like that. Lasers to cut through the shield, AMCs to damage the ship and keep the shield suppressed via annihilation, Missiles for use against large or stationary targets.