NeonSturm
StormMaker
That's reserved for OPs. It's a forum where peoples talk about their ideas!Think about it, think about its pros and cons, view it from different point of views, think about the whole process, think about how it could be implemented, refine it, then make a nice big post explaining your idea in detail, all its pros and cons you could think about, how it could be implemented and how it could benefit the game. Then, maybe then some dev who isnt feed up by reading random unrefined ideas, might take a look at it and like it.
Why 2: together with 1: Only one of these points is valid.1: You wouldnt be able to open a second set of doors with that as it wont fit inside.
2: If you now come again with "but the hacker gun would open those", no, i dont want to be forced to build huge ass airlocks.
3: and honestly, why waste 2 of the precious 1024 block IDs for a highly situational "weapon", if you could just do the same thing with any other weapon and replace the destroy blocks after capturing the ship.
You could open a hangar, but would then be trapped in it if there is a second bigger door just in front of the core or build-blocks.
3: Just use a power-supply beam with some effect :/
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Is this really the second post in a row from you with points which are invalid after some thinking?
Propaganda against some suggestion???
If you want security, you should add at least one block to each thing which needs security.
- Activate Permission-Management (default inactive)
- Instead of Deactivate Permission-Management (default active)