The way jump drives feel... Unpredictable I guess?
What I mean is that, jumping between systems, currently, is based upon where the ship is when you jump.
The problem with this is that you have no real control over where your ship is going to end up unless you want to take the 5-10 mins or so to re-position yourself so that you jump in at the place you want to be.
The Idea at least is simple now that the new reactor system is about to drop that we add in the choice to specify the coordinates within the sector that is being jumped to, as well as orientation.
I do suggest drawbacks to this method, such as inaccuracies in the jump meaning that even with the coordinate system, you still may be 200-500 meters off target scaling to the distance that you will be traveling. I would also say that this should be editable depending on what the server creator's wishes.
To solve some of the accuracy problem the chamber system could apply, say, a chamber upgrade that increases the accuracy of the jump and if we put in a travel time for the jump stealth jumps, Travel time decreases that sort of thing.
I'm unsure how difficult it would be to implement but it would seem like a a good idea and allow a more tactical approach to combat instead of the usual jump in, shoot at everything, jump out.
What I mean is that, jumping between systems, currently, is based upon where the ship is when you jump.
The problem with this is that you have no real control over where your ship is going to end up unless you want to take the 5-10 mins or so to re-position yourself so that you jump in at the place you want to be.
The Idea at least is simple now that the new reactor system is about to drop that we add in the choice to specify the coordinates within the sector that is being jumped to, as well as orientation.
I do suggest drawbacks to this method, such as inaccuracies in the jump meaning that even with the coordinate system, you still may be 200-500 meters off target scaling to the distance that you will be traveling. I would also say that this should be editable depending on what the server creator's wishes.
To solve some of the accuracy problem the chamber system could apply, say, a chamber upgrade that increases the accuracy of the jump and if we put in a travel time for the jump stealth jumps, Travel time decreases that sort of thing.
I'm unsure how difficult it would be to implement but it would seem like a a good idea and allow a more tactical approach to combat instead of the usual jump in, shoot at everything, jump out.