While StarMade is a great game, I have noticed a few things that could be changed slightly and a few things that could be added. A few or even most of these have probably shown up on the forums before but please bear with me if this is the fiftieth post you've read concerning planets, I will try to keep short and to the point. Also, I do know that this is an alpha, but I still would like to point these things out.
Planets: Changes
Planets: Additions
Elaboration: Weather
Weather on planets could range about as far as the variants of planets do. Some examples could include: clouds and rain on grass planets, blizzards and snow on ice planets, and dark clouds and ash rain on volcanic planets. There could also be never before seen types of weather, such as gravity distortions and etc on alien planets, making mining a very dangerous and risky business, thus adding to immersion.
Elaboration: Planet Types
New planet types could add all sorts of new aspects to the game. There might be more minerals with added capabilities, new types of crystals, special fauna worth higher amounts in shops than most others, and also different types of ruins, such as futuristic ruins on alien planets. Some new planets that I have come up with are:
These are my ideas so far, if any of you out there have any other great ideas to add, feel free to comment!
Planets: Changes
- ?Bigger planets (obviously)
- NPC's
- Different amounts of gravity
- Weather (detailed below)
Planets: Additions
- New types of planets (detailed below)
- Exo-planetary variations (such as rings, debris, stripes and belts, moons)
- Ruins variations
- Caves with stalagtites/stalagmites
Elaboration: Weather
Weather on planets could range about as far as the variants of planets do. Some examples could include: clouds and rain on grass planets, blizzards and snow on ice planets, and dark clouds and ash rain on volcanic planets. There could also be never before seen types of weather, such as gravity distortions and etc on alien planets, making mining a very dangerous and risky business, thus adding to immersion.
Elaboration: Planet Types
New planet types could add all sorts of new aspects to the game. There might be more minerals with added capabilities, new types of crystals, special fauna worth higher amounts in shops than most others, and also different types of ruins, such as futuristic ruins on alien planets. Some new planets that I have come up with are:
- Water planet - Has almost complete water coverage, underwater caves, and underwater ruins.
- Gas/Wind planet - Has very thick astmosphere with above average gravity, very windy and low visibility, otherwise similar to desert planets. *Edit - Gas planets can also consist of having floating rocks and such in the atmosphere to build bases on, similar to the gas planet in the Star Wars movie, but they would have no bottom, instead they would drop the player into space through the bottom of the planet, since a killbox would likely be a pain for ships entering the planet's atmosphere from the bottom.
- Moons - Consist of mostly rock and ash, lower than average gravity, and smaller overall size than regular planets, and also have deep craters, some with ruins underground.
- Forest planets - Similar to grass planets, except they are almost completely covered in trees and it it practically impossible for ships to land without making a clearing first. Could provide new types of extraterrestrial wood, along with terrestrial.
- Hollow planets - Have varying and normal surfaces, but larger than average cave systems and bioluminescent plants and crystals, which are very rewarding when found.
- Lava planets - Uninhabitable on the direct surface, these planets can only be inhabited using platformed cities and bases, but can be mined for resources using mining lasers. They have a dark and thick cloudy atmosphere and higher than normal gravity.
- Rock planets - Similar to moons except they have more caves and craters, are the same size as reglar planets, and have normal gravity. Also have minor and major mountain ranges.
- Collided planets - planets that have distinct markings of hitting one or more other planets, ranging from huge craters to an egg-shaped planet or atmosphere.
- Twin planets - Two planets in close orbit of each other when compared to others around the pair. This could also be increased to many more planets in the group.
These are my ideas so far, if any of you out there have any other great ideas to add, feel free to comment!