Modified Blueprint blues

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    I was building a ship. I exported it to a private server so I could work on it with a friend. I saved it on the private server and went back into single player. I deleted the old blueprint and loaded the one we had been working on. It spawned in fully, then I got the Modified Blueprint message. I had already changed the server config file to allow modified blueprints, but my ship still got tagged and removed anyway. The blueprint is still in the exported folder, but the game will not allow it to be loaded.... any suggestions?
     

    Reilly Reese

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    Hmmm Never had this much trouble with modified. A universe reset would probably help along with resaving the private server version.
     

    AndyP

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    yeah make sure you set your local server.cfg to:

    REMOVE_MODIFIED_BLUEPRINTS = true //Auto-removes a modified blueprint
    MODIFIED_BLUEPRINT_TOLERANCE = 0.1 //Tolerance of modified blueprint trigger (default = 10%)

    Try using: false and 1.0 in that order.
    and make sure you restart the game completely.

    - And
     
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    MODIFIED_BLUEPRINT_TOLERANCE = 0.1 //Tolerance of modified blueprint trigger (default = 10%)



    - And
    Changed to 1.0 and it totally did the trick bro, thanks! I was afraid that a lot of work had gone down the drain.