missiles where very useful and not that op before since its not damaging shield
and you had a strategy:
Big ship destroy shield, small fighters harass the shield
and when the shield is down fighters can easily lock the enemy ship and blow it with missiles
NOW: Reload time is huge, lock time is huge (I count lag etc...), and its not even breaking 3 blocks per missile? >> meanwhile acm can break 100 blocks or more
on my new ships I dont even had missiles anymore:
on fighters/corvettes: it does no damage, sometimes it wont even break a block and reload time is huge
on bigger ships: you can\'t lock (turn rate) and its still doing not much damage