Missles are completely ruined ;[

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    The missiles now, when shot, somehow jump to spawn and circle around it [at spawn] or it circles a random spot in space.
     
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    Please read the news enclosing the new weapons update, seeing as missiles are being optimized.
     
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    Ahem...it does it before the latest 0.109 prebuild. I can confirm, at least in 0.108, when missiles are fired(in my case) they appear way off to the left, about 11 o\'clock high, and just spin around in space making a pretty pattern.

    I have abandoned missiles for now.
     
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    I\'m currently playing in build 0.0947 and missiles do the same in this version too. ;)

    Coincidentally, missiles are known to do the same in Battlefield 4... so maybe Dice and Schema could team up to solve this. :D
     

    mou

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    missiles where very useful and not that op before since its not damaging shield

    and you had a strategy:

    Big ship destroy shield, small fighters harass the shield

    and when the shield is down fighters can easily lock the enemy ship and blow it with missiles

    NOW: Reload time is huge, lock time is huge (I count lag etc...), and its not even breaking 3 blocks per missile? >> meanwhile acm can break 100 blocks or more

    on my new ships I dont even had missiles anymore:

    on fighters/corvettes: it does no damage, sometimes it wont even break a block and reload time is huge

    on bigger ships: you can\'t lock (turn rate) and its still doing not much damage