jayman38
Precentor-Primus, pro-tempore
I don't play in combat, but I'm seeing a lot of talk about how massive missile swarms simply cook servers. I recommend a geometric energy cost for more missile outputs after about 100 (server configurable). (So ships that fire more than 100 missiles at once are severely punished, but can still do so... to a point.)
While it may punish people who love a missile boat (and who doesn't love a Macross Missile Massacre?), it resolves both issues of server lag due to an overwhelming number of missile entities, and allows PD to continue to be effective again.
While it may punish people who love a missile boat (and who doesn't love a Macross Missile Massacre?), it resolves both issues of server lag due to an overwhelming number of missile entities, and allows PD to continue to be effective again.