I still think that having an anti-shield option available is desirable, however. I also see a bit more potential for the pulse weapon, since it could be used to unlock missiles from one\'s ship at the last minute, without having the power consumption concerns of a radar jammer.
On the topic of shields, I think that it is a problem that there is only one weapon type that is good against shields. There really isn\'t much to consider when AMC\'s can punch a hole straight through a ship after tearing through its shields; no weapon system change is required. It almost defeats the purpose of having missiles in general. Adding EMP missiles would help to change this and make both weapon types feasible solutions, giving players a choice of what to use to confront shielded opponents. The EMP missile could act as a stand alone weapon, with high damage to shields and power drain effects but little to no physical damage, or as an attachment to another missile system to provide a way for the missiles to break through the last remainder of shields, or at least make a barrage fired too early deal acceptable damage to the shield system and slow the regeneration. The EMP variant combined with another missile system would of course have a much smaller effect than the basic EMP missile system, sort of like a missile with two warheads: one to weaken or break through the shields and one to punch giant craters in the enemy ship. This would have the added effect of making bombers and fighters practical in combat against the bigger ships as well, since as they are now, there are are not many options as far as shield depletion goes.
I like all of your ideas, I just don\'t see it as an alternative. I see our ideas working better together than either set alone. Missiles that can accelerate and actually chase their target well, no matter what the server speed limit is, will make missiles a better option against fighters, and EMPs will make missiles viable for fighters to use against capital ships. With a well timed pulse, a fighter could avoid certain destruction by a swarm of missiles, placing a burden of skill on the pilot, making fighters fun and challenging to pilot and much less likely to all get instantaneously wiped out by a barrage of KBs.
Any thoughts? Additions? Balancing ideas?