Missiles.

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    • Legacy Citizen 2
    • Legacy Citizen
    Missiles don't have self-destruct sequence.
    This makes game lag, if there is many missiles in system. Also if they leave system they will not "LEAVE" it.
    (It is 15 000 m far from you but in same system)
    This can be used to:
    Lag other people.
    Spam Missiles(That always seeking for ANY OTHER SHIPS) and will arrive to get you soon.
    (Scenario: I Have big speed but facing HUGE SHIP. I have 5 missile launchers and 5 mins before he will arrive. I Spam missiles. He arrive - I attempt to evade all his attacks. All Missiles I launched arrived and He is dead. Ta-daaaa)
    Also Missiles are too OP for their price(Increase price 5 times or add ammunition)
     
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    I have been able to have a single missle fly all the way around and come up behind me again. It was fun lining up the shot.

    I definitely think missiles should go away once they reach the edge of the sector.
     

    schema

    Cat God
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    • Schine
    hahahaha, that's awesome.
    Be assured that I'll soon arm the shop with OP weapons, so you will think twice befor attacking a shop
     
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    AWESOME IDEA!!!!! ^_^ Anyway, I think better, allow the missile entity to travel through sectors, but have a limited fly time. (Like running out of fuel and then just exploding whatever's near)
     
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    BEFORE
    http://www.petrys.net/images/missilebefore.jpg



    AFTER (a single missile)
    http://www.petrys.net/images/missileafter.jpg
     
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    • Legacy Citizen 2
    • Legacy Citizen
    AWESOME! AWESOME!!!!!! ASHARAD THAT IS REALLY COOL!
    You have tactical Nuclear Warhead Launcher