Well, I'm sure you're asking if it works! The answer? Here's what happened when I set it to 100 and let a 1 C/C + 4 C/M flak PD turret loose on a missile (missile speed set to .001 for ease of testing).
It doesn't seem like it's even possible to set it differently for different missile types yet. I agree that it should be higher for the slower M/P, though.How on earth is your flak working when mine isnt :u
also quite neat and yet quite annoying with that missile health, it's difficult enough already to shoot a big amount of missile+beam thingies down not to mention when people also have distractors.
Maybe the health boost should be minor for missile+beam and greater for missile+pulse?
that's cheating :uIt doesn't seem like it's even possible to set it differently for different missile types yet. I agree that it should be higher for the slower M/P, though.
Also, my flak is probably working better because I've buffed it to 25 shots per output from the 9 in vanilla. :p
Interesting thought, might be nice to have on a cooperative server where it's "everybody against the spacedifficulty [as] a per-client setting