Dr. Whammy
Executive Constructologist of the United Star Axis
Actually Spunkie, I like the buying missiles/ammo idea. That is the most realistic suggestion I've heard. In Eve Online you get a discount from manufacturing your own ammo but you still have the option to buy ammo. I still think we need a way to determine how many we can hold.If the crafting is too complex what about just buying the missiles?
I'm seeing this as similar to logic. There will always be those who can only handle an activation block, and there will be those who make simulated computers out of it. Would you argue for the removal of logic, as it allows those wishing to engage and benefit in its complexity, since it conveys advantage to those that can grasp it?
Wait, that's it. We'd need to put a capacity limit on plex storage and make them linkable to missile computers so they draw ammo from storage upon use. You'd have to actually build a cargo hold; the bigger the hold the more ammo you get.
What do you think?
How about basing the capacity on individual block/item mass like on Eve?
Last edited: