Dear Schema, this would add some serious coolness to combat and SHOULD be dead simple to implement if I properly grok your code just from playing.
When a hull or hardened hull block is sufficiently damaged, it is destroyed. The block is set to "empty".
I suggest that instead of "empty", the block be replaced with a lava block. The lava block itself is easily destructable by the next damaging strike.
The practical effect is that once I pierce shields and rake antimatter or missiles through my enemies ship instead of a ragged tear, there will be a ragged tear glowing and molten in places. How cool would that be, for what I suspect would be a few minutes coding?
When a hull or hardened hull block is sufficiently damaged, it is destroyed. The block is set to "empty".
I suggest that instead of "empty", the block be replaced with a lava block. The lava block itself is easily destructable by the next damaging strike.
The practical effect is that once I pierce shields and rake antimatter or missiles through my enemies ship instead of a ragged tear, there will be a ragged tear glowing and molten in places. How cool would that be, for what I suspect would be a few minutes coding?