I may have time in the future, but I was wondering how far along someone was at accessing position data from a turret? or docked entity? I'd like to just create a "mech core" and have it attempt to match entities to the current player walking animations as a basic mech first go.
Thoughts? I feel like since there is no deobfustification yet it'll be quite hard to implement, but I could be wrong. Which is why I was asking!
Thoughts? I feel like since there is no deobfustification yet it'll be quite hard to implement, but I could be wrong. Which is why I was asking!