MaxX StarMade Ideas

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    Hey, im MaxX and in the time i played StarMade i got some ideas (sorry for mistakes im from Germany and im just 14 so sorry):
    1. Make Missiles need ammunation and dont make more damage if u combine more blocks. Make u can buy
    missiles in different tiers like T1, T2, T3, T4, T5 etc and they cost more and they make more damage per higher tier.//EDIT: NeonSturm wrote:
    • Build out of combat, use in combat (energy requirements or different reload for restocking than using)
    • Balance initial damage burst vs damage per second vs capacity.
    • I already suggested ammo-clips and to use "Energy units" as a resource in factories.
    Very nice ideas :) thank u//

    2. A Bridge mode for Ship like in StarTrek that multiple poeple can manage a ship. One persoon can manage the weapons, one person can manage the navigation etc.. //EDIT: Make u see the person for a better group feeling//

    3. Make shields aren't only a effect on the hull make they are a square sorround the ship and let they make a sound effect //EDIT: If a ship flies(?) trough the shields it can fire on the hull but for this is must be small//

    4. Make that u need a cable from the energy to the shields. weapons etc.

    5. Make u need Oxygeen(?) in the space and in shops and ships etc. there are Oxygeen(?) systems which needs energy//EDIT: I got informed that a suggestion like this alrady exists //

    For yet these are my ideas if i gain more i'll post them here.
    Tell me how du u like my ideas?
    And tell me my writing mistakes :)
    Mfg, MaxX
     
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    Criss

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    1. While I like the idea of weapons require ammunition, what if the ammunition is not strong enough to break through someones shields. Someone WILL eventually make a ship strong enough to bypass that unless a hard limit was put on shield capacity/recharge.

    2. Essentially you can already do this. People can jump in weapon computers or turrets.

    3. That is pretty cool but I wouldnt say its a priority.

    4. Considering some ships are incredibly small, I do not think this would bode well. It also may add a level of complexity that players will find annoying more than cool.

    5. This has been suggested before. It will probably come in the far future. There are other more important updates on the way :D
     

    Mariux

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    Hey, im MaxX and in the time i played StarMade i got some ideas (sorry for mistakes im from Germany and im just 14 so sorry):
    1. Make Missiles need ammunation and dont make more damage if u combine more blocks. Make u can buy
    missiles in different tiers like T1, T2, T3, T4, T5 etc and they cost more and they make more damage per higher tier.

    2. A Bridge mode for Ship like in StarTrek that multiple poeple can manage a ship. One persoon can manage the weapons, one person can manage the navigation etc..

    3. Make shields aren't only a effect on the hull make they are a square sorround the ship and let they make a sound effect

    4. Make that u need a cable from the energy to the shields. weapons etc.

    5. Make u need Oxygeen(?) in the space and in shops and ships etc. there are Oxygeen(?) systems which needs energy

    For yet these are my ideas if i gain more i'll post them here.
    Tell me how du u like my ideas?
    And tell me my writing mistakes :)
    Mfg, MaxX
    Sorry, what's your nickname again?
     

    NeonSturm

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    3. Make shields aren't only a effect on the hull make they are a square sorround the ship and let they make a sound effect
    Wouldn't that encourage Borg|Doom-cubes even more?
    If a fighter flies below the shield, what should happen?
    Cube-shape could prevent this.​


    1. I like ammo, maybe not as much available for credits or by strip-mining whole planet systems, but as a way to implement
    • Build out of combat, use in combat (energy requirements or different reload for restocking than using)
    • Balance initial damage burst vs damage per second vs capacity.
    • I already suggested ammo-clips and to use "Energy units" as a resource in factories.

    3. Star-Made had bubble-shields in the past, but that created lag on complex shield-setups.
    • Please give us more details on this. also see above quote response.

    4. Similar suggestions have been made already.
     
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    1. While I like the idea of weapons require ammunition, what if the ammunition is not strong enough to break through someones shields. Someone WILL eventually make a ship strong enough to bypass that unless a hard limit was put on shield capacity/recharge.

    2. Essentially you can already do this. People can jump in weapon computers or turrets.

    3. That is pretty cool but I wouldnt say its a priority.

    4. Considering some ships are incredibly small, I do not think this would bode well. It also may add a level of complexity that players will find annoying more than cool.

    5. This has been suggested before. It will probably come in the far future. There are other more important updates on the way :D
    First thank u for ur reply :)
    1. But if you buy so much shields you havnt got the energy for the weapons and if your ship is big like this its horrible to turn and aim

    2. Look at the edit

    4. Then just make a simple system and in small ships you just build the shields etc. near the energy in direct contact

    5. Okey thanks didnt knew that[DOUBLEPOST=1413319182,1413319112][/DOUBLEPOST]
    Sorry, what's your nickname again?
    Its xXCodMaster1999Xx u diddnt see?[DOUBLEPOST=1413319509][/DOUBLEPOST]
    Wouldn't that encourage Borg|Doom-cubes even more?
    If a fighter flies below the shield, what should happen?
    Cube-shape could prevent this.​


    1. I like ammo, maybe not as much available for credits or by strip-mining whole planet systems, but as a way to implement
    • Build out of combat, use in combat (energy requirements or different reload for restocking than using)
    • Balance initial damage burst vs damage per second vs capacity.
    • I already suggested ammo-clips and to use "Energy units" as a resource in factories.

    3. Star-Made had bubble-shields in the past, but that created lag on complex shield-setups.
    • Please give us more details on this. also see above quote response.

    4. Similar suggestions have been made already.
    Thank you for your nice reply :)
    1. Very nice ideas
    3. Like this: you take all the blocks which are farrest away from the ship core and make a square arround them.
    4. Okey thanks I dont knew that.
     
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    @MaxX please don't use so many shortened words. Words like 'u' are very distracting and make it very hard to read things. This isn't your typical social media, and while using those shortened words in jokes and other things like that is fine, replying to a thread and only using shortened words really isn't the best of ideas.
     
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    @MaxX please don't use so many shortened words. Words like 'u' are very distracting and make it very hard to read things. This isn't your typical social media, and while using those shortened words in jokes and other things like that is fine, replying to a thread and only using shortened words really isn't the best of ideas.
    Okey Sorry i will correct it
     
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    @MaxX please don't use so many shortened words. Words like 'u' are very distracting and make it very hard to read things. This isn't your typical social media, and while using those shortened words in jokes and other things like that is fine, replying to a thread and only using shortened words really isn't the best of ideas.
    he can type however he wants, you understand him and this is not school
     
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    craft one maybe? you are a megacrafter after all
    *makes a button shaped like a red X*
    *attaches button to aceface's post*
    *presses button to find out it was a finish-joke button*

    Anyhow, enough with this offtopicness, we don't want to derail this poor thread ;)