Over The past few days, in light of the new master and slave system for weapons, I thought that when this system was stable it might be good if it expanded into every system, shields, power, thrust etc. Here are some ideas of what could be made.
Master System: Shields
Self-Targeting hull repair (Master System + hull repair beam): This System essentially turns the shields into a hull repair bubble that when activated will repair the first layer of blocks on your ship, with the downside of repairing no-where near as fast as the hull repair beam and takes the shields offline. This system would be activatable like the cloaking and radar Jamming systems.
(Master System + thrusters): --Insert Ideas and creativity here--
Reserve Power to shields (Master System + Power tanks): Again another activatable ability, it uses all currently stored power and recharges the shields for that amount.
Enhanced Shield Recharge (Master System + Power): Activatable (we're going to need a bigger hot bar thing XD) Temporarily allows Shields to recharge in combat.
Any more ideas?
Master System: Thrusters
Graviton Anchor (Master System + Pulsor/Pulsator): When shift is held and the ship completely stops it is held in place indefinitely (even when pilot gets out) until pilot starts to move the ship again. May not work if Schema is taking the push effect off the pulsor.
Others.
Hull repair beam + shields: Functions like the hull repair beam only repairs shields of the target.
Power Drain Beam + Shields: Drains target shields.
Don't know if any of these are OP
Master System: Shields
Self-Targeting hull repair (Master System + hull repair beam): This System essentially turns the shields into a hull repair bubble that when activated will repair the first layer of blocks on your ship, with the downside of repairing no-where near as fast as the hull repair beam and takes the shields offline. This system would be activatable like the cloaking and radar Jamming systems.
(Master System + thrusters): --Insert Ideas and creativity here--
Reserve Power to shields (Master System + Power tanks): Again another activatable ability, it uses all currently stored power and recharges the shields for that amount.
Enhanced Shield Recharge (Master System + Power): Activatable (we're going to need a bigger hot bar thing XD) Temporarily allows Shields to recharge in combat.
Any more ideas?
Master System: Thrusters
Graviton Anchor (Master System + Pulsor/Pulsator): When shift is held and the ship completely stops it is held in place indefinitely (even when pilot gets out) until pilot starts to move the ship again. May not work if Schema is taking the push effect off the pulsor.
Others.
Hull repair beam + shields: Functions like the hull repair beam only repairs shields of the target.
Power Drain Beam + Shields: Drains target shields.
Don't know if any of these are OP