Suggestion 1: Mass
Right now, mass is pretty pointless to know because as long as you know the block count, you know the mass. Instead, why not have a variation of mass in blocks? Such as hull blocks being 7.5 , standard armour blocks being 10, advanced and crystal armour blocks being 20, etc.
For hull and armour blocks, shape affects the mass too. For example, wedges having half the mass of it's block counterpart.
Suggestion 2: More shapes
More shapes for blocks, such as a half block (you know, like slabs in Minecraft). Half blocks can be used for interiors when you need at least some space so the character can go through a room full of power capacitors, reactors, whatsoever.
Suggestion 3: Hitbox
In complement on the previous suggestion, the hitbox of the character must be more accurate.
Right now, mass is pretty pointless to know because as long as you know the block count, you know the mass. Instead, why not have a variation of mass in blocks? Such as hull blocks being 7.5 , standard armour blocks being 10, advanced and crystal armour blocks being 20, etc.
For hull and armour blocks, shape affects the mass too. For example, wedges having half the mass of it's block counterpart.
Suggestion 2: More shapes
More shapes for blocks, such as a half block (you know, like slabs in Minecraft). Half blocks can be used for interiors when you need at least some space so the character can go through a room full of power capacitors, reactors, whatsoever.
Suggestion 3: Hitbox
In complement on the previous suggestion, the hitbox of the character must be more accurate.
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