Not in order of importance
-hull health and armour
Right now AMC only needs to do 400 damage points to destroy a block of hardened hull, which is about 250amc blocks together now if one was to build a bunch of them in a row, one would cut straight through a ship.
Because of this there need to be a system that increase hull health and armour for larger ships, i propose a system that uses the three dimensions of a ship x, y, z to determined the health and armour for example (THIS IS ONLY AN EXAMPLE)
multiplierX= ((x/1000).^2)
multiplierY = ((y/1000).^2)
multiplierZ = ((z/1000).^2)
Health = 100*((1+ multiplierX) + (1+ multiplierY) + (1+ multiplierZ))
Armour = 5*((1+ multiplierX) + (1+ multiplierY) + (1+ multiplierZ)
Now let’s think of a really big ship that exists in Starmade the HeldTech_Damocles (http://star-made.org/node/8979 ) its Length(x): 842m, Height
:126m, Width (z):300. Now let’s think of a small ship the Isanth_VI its Length(x): 19, Height
:9m, Width (z):19.
Now I believe that it’s not fair that there hulls health and armour is exactly the same but using the example equation fat Damocles will have hulls will have 1114hp and 55% armour where the Isanth has 300hp and 15% armour.
YES this is nowhere near perfect and YES there are problems
-weapons
I think that the AMC are generally fine it’s the missiles that need a tune up. Firstly they move so slow that all ship can basically out run them and secondly for their ROF they don’t do much damage and they need to do more damage to hulls or AMC need to less.
These guys talk about it in much better detail.
http://star-made.org/content/another-simple-solution-hull-mechanics
http://star-made.org/content/simple-solution-hull-mechanics
-acceleration
Hadn’t really though in detail how to make this one happen but basically the acceleration of large ship needs to be reduced a lot. Probably something to do with an exponential or positive parabolic equation that heavy increase idk inertia and reduce acceleration
Future addon or updates
-radar system
Introduce a radar block that can
-connected systems
I want system to be connected so that its possible to cripple large for example thrusters being the most exposed system when you shoot it destroy 1 at a time which basically does nothing i want it so that all connect thrusters have a global health and so when that global becomes zero the thrusters and all the thrusters that are connected are destroyed same goes for weapons, power, batteries shield blocks
This guy talks about it in a different way
http://star-made.org/content/modular-way-thinking
-“afterburners”
If you have ever tried to dock on a ship moving at top speed it’s not possible so it would be nice to introduce a system like afterburners to temporally boost you speed to catch up and dock.
This could also be used for combat right now tired to think of how
But afterburners should be weaker the bigger the ship
well im done sorry of any errors in the lay out and language
so now come criticize these suggestions i can only hope that you make it constructive
-hull health and armour
Right now AMC only needs to do 400 damage points to destroy a block of hardened hull, which is about 250amc blocks together now if one was to build a bunch of them in a row, one would cut straight through a ship.
Because of this there need to be a system that increase hull health and armour for larger ships, i propose a system that uses the three dimensions of a ship x, y, z to determined the health and armour for example (THIS IS ONLY AN EXAMPLE)
multiplierX= ((x/1000).^2)
multiplierY = ((y/1000).^2)
multiplierZ = ((z/1000).^2)
Health = 100*((1+ multiplierX) + (1+ multiplierY) + (1+ multiplierZ))
Armour = 5*((1+ multiplierX) + (1+ multiplierY) + (1+ multiplierZ)
Now let’s think of a really big ship that exists in Starmade the HeldTech_Damocles (http://star-made.org/node/8979 ) its Length(x): 842m, Height
Now I believe that it’s not fair that there hulls health and armour is exactly the same but using the example equation fat Damocles will have hulls will have 1114hp and 55% armour where the Isanth has 300hp and 15% armour.
YES this is nowhere near perfect and YES there are problems
-weapons
I think that the AMC are generally fine it’s the missiles that need a tune up. Firstly they move so slow that all ship can basically out run them and secondly for their ROF they don’t do much damage and they need to do more damage to hulls or AMC need to less.
These guys talk about it in much better detail.
http://star-made.org/content/another-simple-solution-hull-mechanics
http://star-made.org/content/simple-solution-hull-mechanics
-acceleration
Hadn’t really though in detail how to make this one happen but basically the acceleration of large ship needs to be reduced a lot. Probably something to do with an exponential or positive parabolic equation that heavy increase idk inertia and reduce acceleration
Future addon or updates
-radar system
Introduce a radar block that can
- More blocks in a ship the larger the detection range.
- Provide a small detection range for sheathed ships
- Make it harder to jam
- Share radar information with ships with smaller radar ranges
-connected systems
I want system to be connected so that its possible to cripple large for example thrusters being the most exposed system when you shoot it destroy 1 at a time which basically does nothing i want it so that all connect thrusters have a global health and so when that global becomes zero the thrusters and all the thrusters that are connected are destroyed same goes for weapons, power, batteries shield blocks
This guy talks about it in a different way
http://star-made.org/content/modular-way-thinking
-“afterburners”
If you have ever tried to dock on a ship moving at top speed it’s not possible so it would be nice to introduce a system like afterburners to temporally boost you speed to catch up and dock.
This could also be used for combat right now tired to think of how
But afterburners should be weaker the bigger the ship
well im done sorry of any errors in the lay out and language
so now come criticize these suggestions i can only hope that you make it constructive