Currently Starmade players don't worry abount anything. You just need to mine ores (which are totally easy to get) and You just don't have many next targets to do. You just want to grow bigger and bigger to fight with bigger and bigger pirates.
So there is my proposal some of them You propably heared earlier:
1. Constant needs
Ship is not only great asset but also great resposibility. When You're in space oxygen, food, water and fuel depletes so You need to gather huge amounts of them if You want to fly in long travel.
You might be able to produce basic resources synthetically in late game but during early game You will need to be nomadic, just like people in stone age who didn't knew how to breed animals and farm plants.
2. Game start that gives You clear targets
When You still play Starmade there is nothing to do. That might make freshmen leave game without well understeanding it. You just spawn in space which seems just like void.
I don't know any game which spawn You at start in such non-interesting place.
Let's spawn player at planet and give him some clear basic targets to help him go deeper into game. He will need to gather some basic resources to build basic base and ship.
3. High tier Tech
There is no visible progress rtight now most expensive things are propably star gates and jump stuff. It rakes fairly short time to get them anyway. Later You just grow and grow. You will don't meet any new things You will just gather more amounts of things that You already know.
Let's give players long-term targets. Why not to do some block that costs fortune to play but gives them awesome new possibilites like new crafting recipies for new blocks? Faster engines? Harder armor? New energy generators?
Some of You might say that Starmade is sandbox game and if You don't have imagination then You shouldn't play it - ok but if player will lose ideas what do do just for few hours then He will quit game and might never back.
Cool additional ideas:
- Collision system (GOD will we finally see it finished?)
- Gas planets
- Farming
- Oxygen-space. So simulation of spreading oxygen.
- Tools that can be used by players
So there is my proposal some of them You propably heared earlier:
1. Constant needs
Ship is not only great asset but also great resposibility. When You're in space oxygen, food, water and fuel depletes so You need to gather huge amounts of them if You want to fly in long travel.
You might be able to produce basic resources synthetically in late game but during early game You will need to be nomadic, just like people in stone age who didn't knew how to breed animals and farm plants.
2. Game start that gives You clear targets
When You still play Starmade there is nothing to do. That might make freshmen leave game without well understeanding it. You just spawn in space which seems just like void.
I don't know any game which spawn You at start in such non-interesting place.
Let's spawn player at planet and give him some clear basic targets to help him go deeper into game. He will need to gather some basic resources to build basic base and ship.
3. High tier Tech
There is no visible progress rtight now most expensive things are propably star gates and jump stuff. It rakes fairly short time to get them anyway. Later You just grow and grow. You will don't meet any new things You will just gather more amounts of things that You already know.
Let's give players long-term targets. Why not to do some block that costs fortune to play but gives them awesome new possibilites like new crafting recipies for new blocks? Faster engines? Harder armor? New energy generators?
Some of You might say that Starmade is sandbox game and if You don't have imagination then You shouldn't play it - ok but if player will lose ideas what do do just for few hours then He will quit game and might never back.
Cool additional ideas:
- Collision system (GOD will we finally see it finished?)
- Gas planets
- Farming
- Oxygen-space. So simulation of spreading oxygen.
- Tools that can be used by players
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